Glossary

Keyword
Effect

Bolstered

Multiply the % chance of activation by the amount of opponent's at the table.

Button

The button is a marker used to indicate who the "dealer" in the current hand is. This is typically the last person to act after the flop giving them the best position.

Cycle

1 cycle is 6 hands.

Pickpocket

If you lose at showdown you have a % chance to win that same % of the pot. If your pickpocket % was 20%, then you would have a 20% chance to win 20% of the pot. Note: All pickpocket %'s are cut by 50% if you are all in.

Straddle

A straddle bet is a free blind bet made by a player after the posting of the small and big blinds, but before cards are dealt. The straddle will now assume the big blinds role of the last person to act preflop.

UTG

'Under the gun' (or 'UTG') refers to the position to the immediate left of the big blind preflop. After the flop, it's the first person that has to act.

Buffs
Keyword(s)
Effect

Bonus Health

Temporary Health Bonus %

Healing

Heal 5% of average health pools at the start of hand.

Marching

Any opponent losing a showdown to a Minion with Marching gains the Hexed Debuff for 6 Hands.

Protection

Allows the player to call bets not costing himself any health.

Shelter

Sit out. Don't pay blinds or antes. Gain the Healing Buff. Safe from direct damage abilities but not from DOTs such as Bleed, Burning and Poison.

Sight

Cards from future street or streets are seen.

Strength

Bets you make cost a % extra to call.

Stuck

Forced control of the button.

Win Bonus

Temporary % Bonus to Health won.

Debuffs
Keyword(s)
Effect

Backwards

Button moving Counterclockwise . Table Debuff.

Baited

If player raises preflop and does not win the hand, they take 2X the final pot health damage.

Bleeding

3% Health pool damage per hand.

Blinded

At least 1 card normally revealed to player is face down. Can be either in Hole cards or on the board.

Blocked

Prevent all leeching effects.

Burning

5% Health pool damage per hand until target wins a hand.

Charmed

Under the control of someone other than original owner.

Confused

Betting Action is determined randomly from Check, Call, Min Raise or Fold.

Explosion

Damage caused by Goblin Sappers at the end of the hand.

Extorted

Redirect any leech to the caster of this effect.

Feed

Casters leech percentage is split evenly among all casters minions instead of going to the caster themselves.

Heavy Bleeding

All Bleed Damage to all opponents is doubled for the next 6 hands (even if not a bleed effect the caster caused).

Hexed

3% Health Damage per hand, damage dealt in this way is leeched by the player controlling the Hex or the Minion that gave Hexed.

Leeched

If the player controlling the button wins the hand, the caster of this effect leeches 10% of the pot.

Omen

The current hands showdown loss incurs an additional 25% of health pool damage calculated after pot resolution.

Poisoned

4% Health pool damage per hand. You cannot heal, leech or gain health from anything other than winning pots.

Random

The button is moving randomly. Table Debuff.

Revealed

A hole card is visible to opponent or opponents.

Silence

Unable to use abilities.

Sit Out

Forced to Check Fold for X hands, still post blinds.

Stunned

Unable to raise or lead out bet.

Combo
Keyword
Effect

Combo

This neutral buff \ debuff has good and bad effects associated with it.

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