Druid Abilities

Icon
Ability Name
When Playable
Description

Barkskin

Triggered

When losing at showdown, heal 50% of the pot lost in health.

Bear Form

Preflop and UTG

Raise the big blind 200% without costing yourself health.

Bountiful Feast

Preflop Ability Phase

Leech 25% of each minion you controls health pool.

Cat Form

Preflop Ability Phase

For the remainder of the hand, any bet made by you costs opponent's 150% of the bet to call.

Confusion

Flop Ability Phase

Target opponent's next betting action is randomly selected from Check, Call, Minimum Raise or Fold.

Cycle of Life

Triggered

If you eliminate a minion, revive a minion you control that was previously eliminated with with 75% of average health pools.

Domestication

Preflop Ability Phase

Gain control of target non Dragon minion with less health than you.

Forest Dwellers

Preflop Ability Phase

All minions you control gain the Healing Buff for a cycle.

Forrest Blessing

Preflop Ability Phase

All minions under your control are healed for 25% of your health pool.

Guided Arrow

Preflop Ability Phase

Target opponent takes 10% of their health pool in damage and gains the poison debuff.

Hibernate

Flop Ability Phase

Shelter for 6 hands, 3 at the final table. Cannot use when heads up.

Hidden Den

Flop Ability Phase

Remove 25% of your health pool for the remainder of the hand. Regain it after showdown.

Nature Affinity

Automatic

At the start of event, all minions you control gain +15% starting health and +5% minion leech.

Noxious Goblin Sapper

Preflop Ability Phase

End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, opponents get Poison debuff for 6 hands.

Predator's Roar

Flop Ability Phase

Minions that are not all in fold their hands.

Reconstruct

Ability Phase

Destroy the Turn card and replace it with the next card in the deck.

Regrowth

Flop Ability Phase

Reactivate target exhausted ability.

Rekindle the Spark

Flop and Turn Ability Phase

If you have previously folded you may re-enter the hand by paying all missed bets. Deactivated if cards are turned up.

Robust Immunity

Flop and River Ability Phase

Remove all debuffs from yourself and minions you control.

Soulbound

Preflop Ability Phase

Bind your fate to another player. For 6 hands, any gains they get you will also get 100%, any losses will be 70%, not counting leech. Can cause elimination.

Stone Shaper

River Ability Phase

Destroy the River card and replace it with the next card in the deck.

The Path is Clear

Flop Ability Phase

Sit out betting for the rest of the hand while still being eligible to win the entire pot.

Thorns

Triggered

If you lost at showdown, winning opponent takes 50% of the pot in health damage.

Truth Serum

Flop Ability Phase

Opponents choose to either show both hole cards or get the Poison debuff for 8 hands.

Venom Spray

Flop and River Ability Phase

Opponent's gain the poisoned debuff for a cycle.

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