Druid Abilities
Barkskin
Triggered
When losing at showdown, heal 50% of the pot lost in health.
Bear Form
Preflop and UTG
Raise the big blind 200% without costing yourself health.
Bountiful Feast
Preflop Ability Phase
Leech 25% of each minion you controls health pool.
Cat Form
Preflop Ability Phase
For the remainder of the hand, any bet made by you costs opponent's 150% of the bet to call.
Confusion
Flop Ability Phase
Target opponent's next betting action is randomly selected from Check, Call, Minimum Raise or Fold.
Cycle of Life
Triggered
If you eliminate a minion, revive a minion you control that was previously eliminated with with 75% of average health pools.
Domestication
Preflop Ability Phase
Gain control of target non Dragon minion with less health than you.
Forest Dwellers
Preflop Ability Phase
All minions you control gain the Healing Buff for a cycle.
Forrest Blessing
Preflop Ability Phase
All minions under your control are healed for 25% of your health pool.
Guided Arrow
Preflop Ability Phase
Target opponent takes 10% of their health pool in damage and gains the poison debuff.
Hibernate
Flop Ability Phase
Shelter for 6 hands, 3 at the final table. Cannot use when heads up.
Hidden Den
Flop Ability Phase
Remove 25% of your health pool for the remainder of the hand. Regain it after showdown.
Nature Affinity
Automatic
At the start of event, all minions you control gain +15% starting health and +5% minion leech.
Noxious Goblin Sapper
Preflop Ability Phase
End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, opponents get Poison debuff for 6 hands.
Predator's Roar
Flop Ability Phase
Minions that are not all in fold their hands.
Reconstruct
Ability Phase
Destroy the Turn card and replace it with the next card in the deck.
Regrowth
Flop Ability Phase
Reactivate target exhausted ability.
Rekindle the Spark
Flop and Turn Ability Phase
If you have previously folded you may re-enter the hand by paying all missed bets. Deactivated if cards are turned up.
Robust Immunity
Flop and River Ability Phase
Remove all debuffs from yourself and minions you control.
Soulbound
Preflop Ability Phase
Bind your fate to another player. For 6 hands, any gains they get you will also get 100%, any losses will be 70%, not counting leech. Can cause elimination.
Stone Shaper
River Ability Phase
Destroy the River card and replace it with the next card in the deck.
The Path is Clear
Flop Ability Phase
Sit out betting for the rest of the hand while still being eligible to win the entire pot.
Thorns
Triggered
If you lost at showdown, winning opponent takes 50% of the pot in health damage.
Truth Serum
Flop Ability Phase
Opponents choose to either show both hole cards or get the Poison debuff for 8 hands.
Venom Spray
Flop and River Ability Phase
Opponent's gain the poisoned debuff for a cycle.
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