Warrior Abilities
Icon | Ability Name | When Playable | Description |
---|---|---|---|
Amputate | Preflop Ability Phase | All opponents receive the bleeding state for 12 hands. | |
Armor Up | Preflop Ability Phase | Double the health of a random minion you control. | |
Axe Fling | Showdown | When winning a showdown, losing opponents take an additional 20% of the pot in damage. | |
Battle Roar | Preflop Ability phase and BB | Force everyone still in the hand to put in 2 additional Big Blinds. | |
Berserk | Flop Ability Phase | Pay 25% of the pot into the pot, then all opponents still in the hand must pay 15% of the pot into the pot. | |
Cannibalize | Preflop Ability Phase | Kill all your Minions, 50% of their health goes to you. | |
Chaaaarge | Preflop and UTG | Straddle for free, any opponent folding preflop gains the bleeding debuff for a cycle. | |
Cleave | Preflop Ability Phase | Force adjacent players still in hand to pay the last raise amount again into the pot. | |
Crush | Flop Ability Phase | Destroy target minion with less health than you. Heal for 60% of that minions health pool. | |
Drinking Buddies | Showdown | If an adjacent opponent wins this hand, leech 40% of the pot. | |
Execute | Triggered | Winning showdown, eliminate target minion with less health than you. Gain 40% of its health. | |
Flesh Wound | Preflop Ability Phase | All opponents receive the bleeding debuff for one cycle. | |
Fully Armored | Showdown | When losing a showdown, heal for 35% of the pot. | |
Golden Goblin Sapper | Preflop Ability Phase | End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, reactivate random non sapper exhausted ability. | |
Intimidating Shout | Turn Ability Phase | All opponents discard 1 random card, Thieves discard both. | |
Isolate | Preflop | If only 1 raise ahead of you, call and force all remaining opponents to fold. | |
Life Curse | Flop & River Ability Phase | Remove all debuffs from yourself and minions you control. | |
Live or Die | Showdown | Receive an additional 40% of the pot in health when winning showdown all in. | |
Mercenary Contract | Flop Ability Phase | If you raised in this hand previously, win 45% of the pot guaranteed. | |
Might makes Right | Preflop Ability Phase | Take control of the button for 3 hands. Gain 40% extra health from pots won during this time. | |
Minion Brawl | Preflop and UTG | Make a raise and force all minions at the table to call. | |
Mortal Blow | Preflop Ability Phase | Any minion with less than 50% of your health, involved in the hand post flop that do not win the hand, are eliminated. | |
Revenge | Showdown | When losing a showdown, winning player takes 35% of the pot in damage. | |
Shield Bash | Showdown | When winning a showdown, deal 25% of the pot in damage to target losing opponent. | |
Shield Slam | Preflop and UTG | Make a Minimum raise and block all further raises until the flop. | |
Strongarm | Preflop Ability Phase | Instantly win the pot if it is less than or equal to six big blinds. | |
Threat of Violence | Preflop Ability Phase | Force all players still in the hand to put 3 big blinds into the pot. | |
Warpath | Triggered | When on a win streak of 2 hands, receive an extra 50% of the pot in health for each hand continuing the win streak. | |
Whirlwind | Preflop and UTG | Raise 3x. All opponents call. |
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