Equipment List

Bolstered: Multiply the % chance of activation by the amount of opponent's at the table.

Icon
Equipment
Description

Ankh Necklace

20% chance to collect 10% of any pot you go to the flop in.

Antidote Potion

Bolstered: When you possess the button, 10% chance to remove all debuffs on you and all minions you control.

Base Defense

Bolstered: 7% chance when you are in the Big Blind no one can raise Preflop.

Blackjack

Winning at showdown with AT, AJ, AQ or AK gives you a 50% chance to reactivate a previously used random ability.

Blindfold

13% of hands your hole cards are face down. Win an extra 100% of the pot in health.

Broadsword

Your raises have a 25% chance to make all minions fold.

Buckler

25% Chance for a free straddle.

Caltrops

Opponents beating you in a Showdown gain the bleeding debuff for a cycle. Deactivated with 2 players left. Doesn't stack.

Collection Plate

12% chance all players pay an additional ante directly to you preflop.

Crystal Ball

7% chance preflop to reveal all hole cards of opponents. Only visible to you.

Cursed Pentagram

Opponents beating you at Showdown gain the hex debuff for 3 hands. Deactivated heads up. Doesn't stack.

Dagger

+10% Pickpocket.

Demonic Gauntlet

Hex everyone for 1 hand, but nothing can extend it or increase the damage. This does not stack.

Dragon Skull

When all-in, breath fire causing the burning debuff to anyone who folds, until they win a hand. Deactivated when heads up. Does not stack.

Dragon Tooth Talisman

Knocking out a human gives you a 60% chance to reactivate a random ability.

Energy Shield

50% chance to absorb any direct damage or debuffs that come from equipment.

Eye of Foresight

30% chance to see the first card of the flop, pre-flop.

Fishing Pole

15% chance per hand to heal minions you control for 10% of average health pools.

Gorgon Leash

If you have 5 or less minions at start of event, create a Gorgon under your control as well.

Great Axe

20% extra health earned in a showdown win vs minions, 10% vs players.

Great Hammer

Deal 20% of pots won in showdown in health damage to minions losing showdown. 10% vs players.

Healing Potion

One Time use : When ending a hand under 50% of starting health pool, recover 25% of average health pools.

Jeweler's Loupe

Steal 7% of the pot if there's at least 2 diamonds on the flop.

Kite Shield

Bolstered: 11% chance for a free small blind.

Lockpicks

12% chance to steal all antes preflop.

Longbow

Bolstered: 4% chance when possessing button to deal 10% of your health pool in damage to all opponents.

Lucky Dice

Winning with 7-2 hole cards gives 500% the pot in health.

Marked Cards

60% chance preflop to see the flop if you have a pocket pair.

Midas Crown

Winning showdowns with a Straight or better wins an extra 40% of the pot in health.

Necronomicon

+35% starting health for all your minions.

Platemail Breastplate

+30% Starting Health

Platemail Gauntlets

+25% Starting Health.

Platemail Helm

+25% Starting Health.

Platemail Leggings

+25% Starting Health.

Prayer Beads

Heal 7% of an average health pool if there's at least 2 hearts on the flop.

Quicksilver Mirror

50% chance any debuff applied to you from an ability controlled by another player, is also applied that that abilities controller.

Raven's Eye Amulet

30% chance the Turn card is revealed to you after the flop.

Ring of Regeneration

Gain 4% of average health pools when you possess the button , deactivated when heads up.

Round of Drinks

20% chance to win 15% of any pot won by the player to your immediate left and right. Disabled when heads up.

Silken Gloves

+20% Starting health and -1 duration to any debuffs on you.

Silken Hat

+10% Starting health and -3 duration to any debuffs on you.

Silken Pants

+15% Starting health and -2 duration to any debuffs on you.

Silken Robe

+5% Starting health and -4 duration to debuffs on you.

Sleep Potion

One time use : When ending a hand under 30% of the average health pool, shelter and gain healing buff for a 6 hands, 3 at the final table. Cannot be used when heads up.

Smoke Bomb

One time use: Ending a hand with 0 health, instead of being eliminated pick pocket 5%-20% of the pot.

Spellbook

Bolstered: When you possess the button, 3% chance to reactivate a random ability you have used already this event.

Spiked Collar

+25% leech and +10 starting health added to all your minions.

Spyglass

13% chance to reveal a hole card of all opponents during preflop. Only visible to you.

Stables

+3 added to your Minion points.

Staff of Domination

+10% leech and +25% starting health to all minions you control.

Staff of Power

All damage dealt directly to an opponent from an ability under your control is increased by 50%.

Sticky Gloves

Bolstered: 4% chance when you are on the button, you keep it again next hand.

Studded Leather Cap

+10% Starting health and +3 duration to all debuffs you inflict.

Studded Leather Chest

+20% Starting health and +1 duration to all debuffs you inflict.

Studded Leather Gauntlets

+5% Starting health and +4 duration to all debuffs you inflict.

Studded Leather Leggings

15% Starting health and +2 duration to all debuffs you inflict.

Tent

When you possess the button, minions you control gain 10% of average health pools at the start of their next hand. Deactivated when heads up

Torch

40% chance to have the River revealed to you on the Turn.

Tower Shield

Bolstered: 8% Chance for a free big blind.

Vial of Poison

+4 duration to any Debuffs you inflict.

Wand of Decay

One time use : When winning a showdown against a minion, destroy that minion and absorb 100% of its health pool.

War Axe

Damage all players 5% of an average health pool if there's at least 2 clubs on the flop.

War Drums

Bolstered: 6% chance when you have the button no one but you can use abilities this turn.

Whetstone

+1% effect added to Debuffs you inflict.

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