Equipment List
Bolstered: Multiply the % chance of activation by the amount of opponent's at the table.
Ankh Necklace
20% chance to collect 10% of any pot you go to the flop in.
Antidote Potion
Bolstered: When you possess the button, 10% chance to remove all debuffs on you and all minions you control.
Base Defense
Bolstered: 7% chance when you are in the Big Blind no one can raise Preflop.
Blackjack
Winning at showdown with AT, AJ, AQ or AK gives you a 50% chance to reactivate a previously used random ability.
Blindfold
13% of hands your hole cards are face down. Win an extra 100% of the pot in health.
Broadsword
Your raises have a 25% chance to make all minions fold.
Buckler
25% Chance for a free straddle.
Caltrops
Opponents beating you in a Showdown gain the bleeding debuff for a cycle. Deactivated with 2 players left. Doesn't stack.
Collection Plate
12% chance all players pay an additional ante directly to you preflop.
Crystal Ball
7% chance preflop to reveal all hole cards of opponents. Only visible to you.
Cursed Pentagram
Opponents beating you at Showdown gain the hex debuff for 3 hands. Deactivated heads up. Doesn't stack.
Dagger
+10% Pickpocket.
Demonic Gauntlet
Hex everyone for 1 hand, but nothing can extend it or increase the damage. This does not stack.
Dragon Skull
When all-in, breath fire causing the burning debuff to anyone who folds, until they win a hand. Deactivated when heads up. Does not stack.
Dragon Tooth Talisman
Knocking out a human gives you a 60% chance to reactivate a random ability.
Energy Shield
50% chance to absorb any direct damage or debuffs that come from equipment.
Eye of Foresight
30% chance to see the first card of the flop, pre-flop.
Fishing Pole
15% chance per hand to heal minions you control for 10% of average health pools.
Gorgon Leash
If you have 5 or less minions at start of event, create a Gorgon under your control as well.
Great Axe
20% extra health earned in a showdown win vs minions, 10% vs players.
Great Hammer
Deal 20% of pots won in showdown in health damage to minions losing showdown. 10% vs players.
Healing Potion
One Time use : When ending a hand under 50% of starting health pool, recover 25% of average health pools.
Jeweler's Loupe
Steal 7% of the pot if there's at least 2 diamonds on the flop.
Kite Shield
Bolstered: 11% chance for a free small blind.
Lockpicks
12% chance to steal all antes preflop.
Longbow
Bolstered: 4% chance when possessing button to deal 10% of your health pool in damage to all opponents.
Lucky Dice
Winning with 7-2 hole cards gives 500% the pot in health.
Marked Cards
60% chance preflop to see the flop if you have a pocket pair.
Midas Crown
Winning showdowns with a Straight or better wins an extra 40% of the pot in health.
Necronomicon
+35% starting health for all your minions.
Platemail Breastplate
+30% Starting Health
Platemail Gauntlets
+25% Starting Health.
Platemail Helm
+25% Starting Health.
Platemail Leggings
+25% Starting Health.
Prayer Beads
Heal 7% of an average health pool if there's at least 2 hearts on the flop.
Quicksilver Mirror
50% chance any debuff applied to you from an ability controlled by another player, is also applied that that abilities controller.
Raven's Eye Amulet
30% chance the Turn card is revealed to you after the flop.
Ring of Regeneration
Gain 4% of average health pools when you possess the button , deactivated when heads up.
Round of Drinks
20% chance to win 15% of any pot won by the player to your immediate left and right. Disabled when heads up.
Silken Gloves
+20% Starting health and -1 duration to any debuffs on you.
Silken Hat
+10% Starting health and -3 duration to any debuffs on you.
Silken Pants
+15% Starting health and -2 duration to any debuffs on you.
Silken Robe
+5% Starting health and -4 duration to debuffs on you.
Sleep Potion
One time use : When ending a hand under 30% of the average health pool, shelter and gain healing buff for a 6 hands, 3 at the final table. Cannot be used when heads up.
Smoke Bomb
One time use: Ending a hand with 0 health, instead of being eliminated pick pocket 5%-20% of the pot.
Spellbook
Bolstered: When you possess the button, 3% chance to reactivate a random ability you have used already this event.
Spiked Collar
+25% leech and +10 starting health added to all your minions.
Spyglass
13% chance to reveal a hole card of all opponents during preflop. Only visible to you.
Stables
+3 added to your Minion points.
Staff of Domination
+10% leech and +25% starting health to all minions you control.
Staff of Power
All damage dealt directly to an opponent from an ability under your control is increased by 50%.
Sticky Gloves
Bolstered: 4% chance when you are on the button, you keep it again next hand.
Studded Leather Cap
+10% Starting health and +3 duration to all debuffs you inflict.
Studded Leather Chest
+20% Starting health and +1 duration to all debuffs you inflict.
Studded Leather Gauntlets
+5% Starting health and +4 duration to all debuffs you inflict.
Studded Leather Leggings
15% Starting health and +2 duration to all debuffs you inflict.
Tent
When you possess the button, minions you control gain 10% of average health pools at the start of their next hand. Deactivated when heads up
Torch
40% chance to have the River revealed to you on the Turn.
Tower Shield
Bolstered: 8% Chance for a free big blind.
Vial of Poison
+4 duration to any Debuffs you inflict.
Wand of Decay
One time use : When winning a showdown against a minion, destroy that minion and absorb 100% of its health pool.
War Axe
Damage all players 5% of an average health pool if there's at least 2 clubs on the flop.
War Drums
Bolstered: 6% chance when you have the button no one but you can use abilities this turn.
Whetstone
+1% effect added to Debuffs you inflict.
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