Glossary
Bolstered
Multiply the % chance of activation by the amount of opponent's at the table.
Brittle
If an ability or equipment is marked as "Brittle", this means that it can be used only 1 time per event. Once it's used, it is destroyed and nothing can bring it back.
Button
The button is a marker used to indicate who the "dealer" in the current hand is. This is typically the last person to act after the flop giving them the best position.
Cycle
1 cycle is 6 hands.
Leech
This is the % your Minions will give to you (Health) when they win a pot. e.g. if your Minions leech % is 25% and they win a 2000 Health pot, they will leech 500 health to you.
Pickpocket
If you lose at showdown you have a % chance to win that same % of the pot. If your pickpocket % was 20%, then you would have a 20% chance to win 20% of the pot. Note: All pickpocket %'s are cut by 50% if you are all in.
Straddle
A straddle bet is a free blind bet made by a player after the posting of the small and big blinds, but before cards are dealt. The straddle will now assume the big blinds role of the last person to act preflop.
UTG
'Under the gun' (or 'UTG') refers to the position to the immediate left of the big blind preflop. After the flop, it's the first person that has to act.
Warded
Warded Minions cannot be charmed, cloned or domesticated. They are also immune to a thieves Thuggery and Gaffle abilities.
Bonus Health
Temporary Health Bonus %
Healing
Heal 5% of average health pools at the start of hand.
Marching
Any opponent losing a showdown to a Minion with Marching gains the Hexed Debuff for 6 Hands.
Protection
Allows the player to call bets not costing himself any health.
Shelter
Sit out. Don't pay blinds or antes. Gain the Healing Buff. Safe from direct damage abilities but not from DOTs such as Bleed, Burning and Poison.
Sight
Cards from future street or streets are seen.
Strength
Bets you make cost a % extra to call.
Stuck
Forced control of the button.
Win Bonus
Temporary % Bonus to Health won.
Backwards
Button moving Counterclockwise . Table Debuff.
Baited
If player raises preflop and does not win the hand, they take 2X the final pot health damage.
Bleeding
3% Health pool damage per hand.
Blinded
At least 1 card normally revealed to player is face down. Can be either in Hole cards or on the board.
Blocked
Prevent all leeching effects.
Burning
5% Health pool damage per hand until target wins a hand.
Charmed
Under the control of someone other than original owner.
Confused
Betting Action is determined randomly from Check, Call, Min Raise or Fold.
Explosion
Damage caused by Goblin Sappers at the end of the hand.
Extorted
Redirect any leech to the caster of this effect.
Feed
Casters leech percentage is split evenly among all casters minions instead of going to the caster themselves.
Heavy Bleeding
All Bleed Damage to all opponents is doubled for the next 6 hands (even if not a bleed effect the caster caused).
Hexed
3% Health Damage per hand, damage dealt in this way is leeched by the player controlling the Hex or the Minion that gave Hexed.
Leeched
If the player controlling the button wins the hand, the caster of this effect leeches 10% of the pot.
Omen
The current hands showdown loss incurs an additional 25% of health pool damage calculated after pot resolution.
Poisoned
4% Health pool damage per hand. You cannot heal, leech or gain health from anything other than winning pots.
Random
The button is moving randomly. Table Debuff.
Revealed
A hole card is visible to opponent or opponents.
Silence
Unable to use abilities.
Sit Out
Forced to Check Fold for X hands, still post blinds.
Stunned
Unable to raise or lead out bet.
Combo
This neutral buff \ debuff has good and bad effects associated with it.
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