# Glossary

<table><thead><tr><th width="157.33333333333331">Keyword</th><th>Effect</th></tr></thead><tbody><tr><td>Bolstered</td><td>Multiply the % chance of activation by the amount of opponent's at the table. </td></tr><tr><td>Brittle</td><td>If an ability or equipment is marked as "Brittle", this means that it can be used only 1 time per event. Once it's used, it is destroyed and nothing can bring it back.</td></tr><tr><td>Button</td><td>The button is a marker used to indicate who the "dealer" in the current hand is. This is typically the last person to act after the flop giving them the best position.</td></tr><tr><td>Cycle</td><td>1 cycle is 6 hands.</td></tr><tr><td>Leech</td><td>This is the % your Minions will give to you (Health) when they win a pot. e.g. <em>if your Minions leech % is 25% and they win a 2000 Health pot, they will leech 500 health to you.</em></td></tr><tr><td>Pickpocket</td><td>If you lose at showdown you have a % chance to win that same % of the pot. If your pickpocket % was 20%, then you would have a 20% chance to win 20% of the pot. <strong>Note: All pickpocket %'s are cut by 50% if you are all in.</strong></td></tr><tr><td>Straddle</td><td>A straddle bet is a free blind bet made by a player after the posting of the small and big blinds, but before cards are dealt. The straddle will now assume the big blinds role of the last person to act preflop.</td></tr><tr><td>UTG</td><td>'Under the gun' (or 'UTG') refers to the position to the immediate left of the big blind preflop. After the flop, it's the first person that has to act.</td></tr><tr><td>Warded</td><td>Warded Minions cannot be charmed, cloned or domesticated. They are also immune to a thieves Thuggery and Gaffle abilities. </td></tr></tbody></table>

<table><thead><tr><th width="106.33333333333331">Buffs</th><th width="154">Keyword(s)</th><th>Effect</th></tr></thead><tbody><tr><td><img src="/files/voMB8CWueUUzBSjNEIdx" alt=""></td><td>Bonus Health</td><td>Temporary Health Bonus %</td></tr><tr><td><img src="/files/wFubDCJLgFFyUvw5YfLq" alt="" data-size="original"></td><td>Healing</td><td>Heal 5% of average health pools at the start of hand.</td></tr><tr><td><img src="/files/QTe08Vy4EwYEtykofyT4" alt=""></td><td>Marching</td><td>Any opponent losing a showdown to a Minion with Marching gains the Hexed Debuff for 6 Hands.</td></tr><tr><td><img src="/files/VouAsc67qwNSr0LKV4pl" alt=""></td><td>Protection</td><td>Allows the player to call bets not costing himself any health.</td></tr><tr><td><img src="/files/5biTIxlbCCXyxZ3nxofH" alt=""></td><td>Shelter</td><td>Sit out. Don't pay blinds or antes. Gain the Healing Buff. Safe from direct damage abilities but not from DOTs such as Bleed, Burning and Poison.</td></tr><tr><td><img src="/files/Qaoyfk1SSTRPNEUiruIT" alt=""></td><td>Sight</td><td>Cards from future street or streets are seen.</td></tr><tr><td><img src="/files/hkkJekyzuu5nOlt05jAB" alt=""></td><td>Strength</td><td>Bets you make cost a % extra to call.</td></tr><tr><td><img src="/files/4FsQhs3KlCKspovWKoDq" alt=""></td><td>Stuck</td><td>Forced control of the button.</td></tr><tr><td><img src="/files/rr1c65wiGOrwFdh6wjyN" alt=""></td><td>Win Bonus</td><td>Temporary % Bonus to Health won.</td></tr></tbody></table>

<table><thead><tr><th width="108.33333333333331">Debuffs</th><th width="148">Keyword(s)</th><th>Effect</th></tr></thead><tbody><tr><td><img src="/files/xfGyMchXV120UtmMLYA1" alt=""></td><td>Backwards</td><td>Button moving Counterclockwise . Table Debuff.</td></tr><tr><td><img src="/files/ceOXoBg6pggcvGaq2ncq" alt=""></td><td>Baited</td><td>If player raises preflop and does not win the hand, they take 2X the final pot health damage.</td></tr><tr><td><img src="/files/sbjRfTdvhfPLxK8iYfq5" alt=""></td><td>Bleeding</td><td>3% Health pool damage per hand.</td></tr><tr><td><img src="/files/An8bC6p8GxhPfHFwapQT" alt=""></td><td>Blinded</td><td>At least 1 card normally revealed to player is face down. Can be either in Hole cards or on the board.</td></tr><tr><td><img src="/files/ttcG02ANqXq3ySioHJ3d" alt=""></td><td>Blocked</td><td>Prevent all leeching effects.</td></tr><tr><td><img src="/files/WSEexKVXNwqm5eRigF2X" alt=""></td><td>Burning</td><td>5% Health pool damage per hand until target wins a hand.</td></tr><tr><td><img src="/files/c5PeqlxE0Bj9MfefQ9SH" alt=""></td><td>Charmed</td><td>Under the control of someone other than original owner.</td></tr><tr><td><img src="/files/VZUArd2QCOYv18ELwlKt" alt=""></td><td>Confused</td><td>Betting Action is determined randomly from Check, Call, Min Raise or Fold.</td></tr><tr><td><img src="/files/N3yocBqjtO42j4zQ7uvY" alt=""></td><td>Explosion</td><td>Damage caused by Goblin Sappers at the end of the hand.</td></tr><tr><td><img src="/files/KucPi6dc2Yh7rSuEQDB4" alt=""></td><td>Extorted</td><td>Redirect any leech to the caster of this effect.</td></tr><tr><td><img src="/files/RHSt91rKEiqmPCljyctH" alt=""></td><td>Feed</td><td>Casters leech percentage is split evenly among all casters minions instead of going to the caster themselves.</td></tr><tr><td><img src="/files/NwLsi0ww2exllgOkQi62" alt=""></td><td>Heavy Bleeding</td><td>All Bleed Damage to all opponents is doubled for the next 6 hands (even if not a bleed effect the caster caused).</td></tr><tr><td><img src="/files/dK7Tmoy6aG4mMsfDCPg8" alt=""></td><td>Hexed</td><td>2% Health Damage per hand, damage dealt in this way is leeched by the player controlling the Hex or the Minion that gave Hexed.</td></tr><tr><td><img src="/files/m37ptjiFFRoNznA6HcsH" alt=""></td><td>Leeched</td><td>If the player controlling the button wins the hand, the caster of this effect leeches 10% of the pot.</td></tr><tr><td><img src="/files/WBcP5R2M30mpvF6XnsJH" alt=""></td><td>Omen</td><td>The current hands showdown loss incurs an additional 25% of health pool damage calculated after pot resolution.</td></tr><tr><td><img src="/files/svD4D7mdlt1C365cTvXL" alt=""></td><td>Poisoned</td><td>4% Health pool damage per hand. <strong>You cannot heal, leech or gain health from anything other than winning pots.</strong></td></tr><tr><td><img src="/files/NdCeSBcgkUMXmwcW9rsW" alt=""></td><td>Random</td><td>The button is moving randomly. Table Debuff.</td></tr><tr><td><img src="/files/goYRZzHTeygkUPmRHWXL" alt=""></td><td>Revealed</td><td>A hole card is visible to opponent or opponents.</td></tr><tr><td><img src="/files/RXArc9nt7uFcZgSELTvN" alt=""></td><td>Silence</td><td>Unable to use abilities.</td></tr><tr><td><img src="/files/sMC1RfegZS55JfkkrlMi" alt=""></td><td>Sit Out</td><td>Forced to Check Fold for X hands, still post blinds.</td></tr><tr><td><img src="/files/0xjpN7d7iaFAcvtqhDv5" alt=""></td><td>Stall Rot</td><td>When your timer reaches the YELLOW, you have a 20% chance to gain Stall Rot debuff. When your timer reaches RED you have a 40% chance. Stall Rot lasts for 1 hand, does 3% Bleed damage and cannot be countered (Silken etc.).</td></tr><tr><td><img src="/files/TCE5WuYLozCHzy8LGFNA" alt=""></td><td>Stunned</td><td>Unable to raise or lead out bet.</td></tr></tbody></table>

<table><thead><tr><th width="110">Combo</th><th width="149">Keyword</th><th>Effect</th></tr></thead><tbody><tr><td><img src="/files/cFge10ZvPHnxnr1D39j7" alt=""></td><td>Combo</td><td>This neutral buff \ debuff has good and bad effects associated with it.</td></tr></tbody></table>


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