Button moving Counterclockwise . Table Debuff.
If player raises preflop and does not win the hand, they take 2X the final pot health damage.
3% Health pool damage per hand.
At least 1 card normally revealed to player is face down. Can be either in Hole cards or on the board.
Prevent all leeching effects.
5% Health pool damage per hand until target wins a hand.
Under the control of someone other than original owner.
Betting Action is determined randomly from Check, Call, Min Raise or Fold.
Redirect any leech to the caster of this effect.
Casters leech percentage is split evenly among all casters minions instead of going to the caster themselves.
All Bleed Damage to all opponents is doubled for the next 6 hands (even if not a bleed effect the caster caused).
3% Health Damage per hand, damage dealt in this way is leeched by the player controlling the Hex or the Minion that gave Hexed.
If the player controlling the button wins the hand, the caster of this effect leeches 10% of the pot.
The current hands showdown loss incurs an additional 25% of health pool damage calculated after pot resolution.
4% Health pool damage per hand. You cannot heal, leech or gain health from anything other than winning pots.
The button is moving randomly. Table Debuff.
A hole card is visible to opponent or opponents.
Forced to Check Fold for X hands, still post blinds.
Unable to raise or lead out bet.