> For the complete documentation index, see [llms.txt](https://heroesofholdem.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heroesofholdem.gitbook.io/whitepaper/game/abilities.md).

# Abilities

Activated abilities are played in betting order in an additional round of action after betting action closes and before the next street comes. Abilities in Heroes of Holdem are class specific. **Each of the seven available classes has at least 20 unique abilities available to collect and use in their loadouts, as well as one automatic static class ability that is always present.** Depending on your Hero choice, you will have several ability slots in your loadout to fill with appropriate class ability NFTs that you own in your collection.&#x20;

<figure><img src="/files/wpLpBmxtyKkvHTYtiE6k" alt=""><figcaption></figcaption></figure>

**Abilities come in two types: Activated and Triggered.** Abilities are usable only once per event, so use them wisely!

<table data-card-size="large" data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Activated abilities</strong></td><td>Played in betting order in an additional round of action after betting action closes and before the next street comes.</td><td></td></tr><tr><td><strong>Triggered abilities</strong></td><td>Played at any point in the game when the qualifications for playing them are met. A short timer and window will appear for the player to choose whether to play their triggered ability</td><td></td></tr></tbody></table>

<figure><img src="/files/9Sg8NYqYkuQKDukk46Ms" alt=""><figcaption></figcaption></figure>

**Ability Cards are acquired by purchasing rare, epic, and legendary chests using Gems or H$RO.**\
Each chest will contain 1 random ability, 1 random equipment, and 1 random minion. Legendary chests will get an additional ability.<br>


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