Tokenomics
Last updated
Last updated
G$MS Tokens
G$MS Allocation Chart
G$M USE CASES
will be used in several instances involving Heroes of Holdem, and in future titles developed by ENEFTY Gaming. Including:
As a required fee for Recruitment. Recruitment is a process where HoH Hero NFT owners, may take two separate Hero NFTs they own, pay a fee comprised of H$RO and G$M tokens, to Recruit (think Breeding) a third NFT that would be a combination of the statistics associated with the two parent NFTs. These HERO NFTs are required to play HoH and offer various advantages.
A premium currency used to buy Treasure chests that contain Abilities, Equipment and Minions. G$MS are also used to buy Cosmetics from the Shop, as well as one of the available currencies to use on the Peer to Peer marketplace for trading Heroes, Abilities, Equipment, and Minions.
Future possibilities include use as a governance token to weigh votes on possible changes to the game, and content additions.
Holders get airdropped H$RO token from the H$RO treasury on a schedule.
H$RO is a token created on the SEI blockchain, where Heroes of Holdem is also developed. H$RO is an in-game asset with several use cases detailed below. It is also withdrawable from the game environment into users’ wallets to be held, traded, or sold on exchanges in Crypto token form.
H$RO crypto tokens are used in the ecosystem to:
Facilitate the recruitment of Hero NFTs
Purchase treasure chests that contain Abilities, Equipment and Minion NFTs.
Recharge the total uses on those NFTs when they reach 0.
Be traded on supported cryptocurrency exchanges
ENEFTY Gaming does not sell H$RO tokens to players, nor does it provide Liquidity for H$RO token exchanges. H$RO tokens are generated within the game itself as a reward structure for gameplay.
To acquire H$RO tokens in game, players must enter Events and place in a top percentile in the event to be issued H$RO rewards based on several factors. These factors include number of entrants as well as the players own Hero Rating.
Winning these events will gain players both H$RO tokens and Hero Rating points which affects how many H$RO tokens the player wins in the future. Due to the time investment in events, as well as the multiplayer aspect, it may take players some time to collect enough H$RO to afford the costs associated with Recruitment to bolster their Hero NFT ranks.
To prevent inflating the ecosystem with too many Heroes created through recruitment in too short a time frame, Heroes will only be allowed to be used in Recruitment five times. Each progressive use of a Hero for recruitment will double the H$RO cost associated with the function.
This limit and progressive cost are useful twofold. First in helping maintain an equilibrium in G$MS generation to expenditure. Secondly to limit the revenue generating ability of any specific Hero NFT.
Hero NFTs have various unique stats associated with them, and the Heroes recruited from them will be an amalgamation of the stats associated with both parent Heroes. This prevents a "meta" Heroes being created and then being used infinitely to create more "meta" Heroes.
H$RO token has no hard cap to its total supply, and the circulating supply will be in constant change. This is due to the constant generation of H$RO in game, and the simultaneous burn of H$RO in Recruitment, Chest purchasing and the need for recharging.
It can reasonably be expected that as the player base of Heroes of Holdem grows, the amount of H$RO generated also grows with it. To balance the ecosystem, all Recruitment, Chest, and recharge costs will be monitored constantly, and an algorithm will be used to make these costs and rewards dynamic in relation to the H$RO output vs H$RO consumption to keep the ecosystem in equilibrium.
This will ensure that players will always have incentive to play, and their rewards will remain relevant, as well as the cost of entry to the game remaining constant.
There will be changes in the value of H$RO over the course of its lifetime to be sure, and there will still be opportunities for holders to gain value. This automatic approach to balancing costs and rewards in game will ensure long lasting value for the community of players.
G$M USE CASES | H$RO USE CASES |
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Recruitment (Breeding): As a required fee for Recruitment. Recruitment is a process where HoH Hero NFT owners, may take two separate Hero NFTs they own, pay a fee comprised of G$M and the (H$RO) In game associated token, to Recruit (think Breeding) a third NFT that would be a combination of the statistics associated with the two parent NFTs. These HERO NFTs are required to play HoH and offer various advantages.
Recruitment (Breeding): Facilitate the recruitment of Hero NFTs (Both tokens required)
Treasure Chests: Both Currencies are used to buy Treasure chests, however the amount of G$MS required per chest purchase is much lower than the amounts of H$RO to do so. There is a hard cap on how much H$RO a user can earn in a day based on how many HERO NFTs they own. There is no cap on how many G$MS a user can purchase and or use in a day.
Recharge: Used to recharge NFT Equipment, minions and abilities back to their maximum usage (Rare 100, Epic 200, Legendary 300)
Future possibilities include use as a governance token to weigh votes on possible changes to the game, and content additions.
Open Market: Traded on supported cryptocurrency exchanges.
Open Market: Traded on supported cryptocurrency exchanges
Air Drops: Holders will receive H$RO token Air drops on a schedule both prior to game launch to seed the community with H$RO for chest purchases, and as a kind of profit sharing from the treasury of all H$RO fees collected on the Marketplace.