Warrior Abilities
Last updated
Last updated
Icon | Ability Name | When Playable | Description |
---|---|---|---|
Amputate
Preflop Ability Phase
All opponents receive the bleeding state for 12 hands.
Armor Up
Preflop Ability Phase
Double the health of a random minion you control. You also get 25% of that health.
Axe Fling
Showdown
When winning a showdown, losing opponents take an additional 25% of the pot in damage which goes to you.
Battle Roar
Preflop Ability phase and BB
Force everyone still in the hand to put in 2 additional Big Blinds.
Berserk
Flop Ability Phase
Pay 25% of the pot into the pot, then all opponents still in the hand must pay 15% of the pot into the pot.
Cannibalize
Preflop Ability Phase
Kill all your Minions, 50% of their health goes to you.
Chaaaarge
Preflop and UTG
Straddle for free, any opponent folding preflop gains the bleeding debuff for a cycle.
Cleave
Preflop Ability Phase
Force adjacent players still in hand to pay the last raise amount again into the pot.
Crush
Flop Ability Phase
Destroy target minion with less health than you. Heal for 60% of that minions health pool.
Drinking Buddies
Showdown
If an adjacent opponent wins this hand, leech 40% of the pot.
Execute
Triggered
Winning showdown, eliminate target minion with less health than you. Gain 45% of its health.
Flesh Wound
Preflop Ability Phase
All opponents receive the bleeding debuff for 9 hands.
Fully Armored
Showdown
When losing a showdown, heal for 35% of the pot. (Brittle)
Golden Goblin Sapper
Preflop Ability Phase
End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, reactivate random non sapper exhausted ability.
Intimidating Shout
Turn Ability Phase
All opponents discard 1 random card, Thieves discard both.
Isolate
Preflop
If only 1 raise ahead of you, raise pot and force original raiser to call and all other opponents to fold.
Lift Curse
Flop & River Ability Phase
Remove all debuffs from yourself and minions you control, apply them to everyone at your table.
Live or Die
Showdown
Receive an additional 40% of the pot in health when winning showdown all in.
Mercenary Contract
Flop Ability Phase
If you raised in this hand previously, win 45% of the pot if you lose.
Might makes Right
Preflop Ability Phase
Take control of the button for 3 hands. Gain 40% extra health from pots won during this time.
Minion Brawl
Preflop and UTG
Make a min raise and force all minions at the table to call. Minions not all in fold.
Mortal Blow
Preflop Ability Phase
Any minion with less than 50% of your health postflop that doesn’t win, is eliminated. 50% of their health goes to you.
Revenge
Showdown
When losing a showdown, winning player takes 35% of the pot in damage and gets heavy bleeding for 6 hands.
Severed Limb
Preflop and UTG
If you are lowest health on table, chop off your arm and swing it dealing 4% damage that cannot be blocked to everyone and heal for that amount.
Shield Bash
Showdown
When winning a showdown, deal 25% of the pot in damage to target losing opponent.
Shield Slam
Preflop and UTG
Make a Minimum raise for free and block all further raises for the rest of the hand.
Strongarm
Preflop Ability Phase
Instantly win the pot if it is less than or equal to six big blinds if no one is all in.
Threat of Violence
Preflop Ability Phase
Force all players still in the hand to put 3 big blinds into the pot.
Warpath
Triggered
When on a win streak of 2 hands, receive an extra 50% of the pot in health for each hand continuing the win streak.
Whirlwind
Preflop and UTG
Raise 3x. All opponents call.