Warrior Abilities

Icon
Ability Name
When Playable
Description
Amputate
Preflop Ability Phase
All opponents receive the bleeding state for 12 hands.
Armor Up
Preflop Ability Phase
Double the health of a random minion you control.
Axe Fling
Showdown
When winning a showdown, losing opponents take an additional 20% of the pot in damage.
Battle Roar
Preflop Ability phase and BB
Force everyone still in the hand to put in 2 additional Big Blinds.
Berserk
Flop Ability Phase
Pay 25% of the pot into the pot, then all opponents still in the hand must pay 15% of the pot into the pot.
Cannibalize
Preflop Ability Phase
Kill all your Minions, 50% of their health goes to you.
Chaaaarge
Preflop and UTG
Straddle for free, any opponent folding preflop gains the bleeding debuff for a cycle.
Cleave
Preflop Ability Phase
Force adjacent players still in hand to pay the last raise amount again into the pot.
Crush
Flop Ability Phase
Destroy target minion with less health than you. Heal for 60% of that minions health pool.
Drinking Buddies
Showdown
If an adjacent opponent wins this hand, leech 40% of the pot.
Execute
Triggered
Winning showdown, eliminate target minion with less health than you. Gain 40% of its health.
Flesh Wound
Preflop Ability Phase
All opponents receive the bleeding debuff for one cycle.
Fully Armored
Showdown
When losing a showdown, heal for 35% of the pot.
Golden Goblin Sapper
Preflop Ability Phase
End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, reactivate random non sapper exhausted ability.
Intimidating Shout
Turn Ability Phase
All opponents discard 1 random card, Thieves discard both.
Isolate
Preflop
If only 1 raise ahead of you, call and force all remaining opponents to fold.
Life Curse
Flop & River Ability Phase
Remove all debuffs from yourself and minions you control.
Live or Die
Showdown
Receive an additional 40% of the pot in health when winning showdown all in.
Mercenary Contract
Flop Ability Phase
If you raised in this hand previously, win 45% of the pot guaranteed.
Might makes Right
Preflop Ability Phase
Take control of the button for 3 hands. Gain 40% extra health from pots won during this time.
Minion Brawl
Preflop and UTG
Make a raise and force all minions at the table to call.
Mortal Blow
Preflop Ability Phase
Any minion with less than 50% of your health, involved in the hand post flop that do not win the hand, are eliminated.
Revenge
Showdown
When losing a showdown, winning player takes 35% of the pot in damage.
Shield Bash
Showdown
When winning a showdown, deal 25% of the pot in damage to target losing opponent.
Shield Slam
Preflop and UTG
Make a Minimum raise and block all further raises until the flop.
Strongarm
Preflop Ability Phase
Instantly win the pot if it is less than or equal to six big blinds.
Threat of Violence
Preflop Ability Phase
Force all players still in the hand to put 3 big blinds into the pot.
Warpath
Triggered
When on a win streak of 2 hands, receive an extra 50% of the pot in health for each hand continuing the win streak.
Whirlwind
Preflop and UTG
Raise 3x. All opponents call.