# Warrior Abilities

<table><thead><tr><th width="113" align="center">Icon</th><th width="179" align="center">Ability Name</th><th width="190" align="center">When Playable</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center"><img src="/files/0J9Q8Pems16jVzeF6Wes" alt=""></td><td align="center">Amputate</td><td align="center">Preflop Ability Phase</td><td align="center">All opponents receive the bleeding state for 12 hands.</td></tr><tr><td align="center"><img src="/files/oV7jf5nLIw0jZYWDZCkd" alt=""></td><td align="center">Armor Up</td><td align="center">Preflop Ability Phase</td><td align="center">Double the health of a random minion you control. You also get 25% of that health.</td></tr><tr><td align="center"><img src="/files/jTJp2AJMsFf4A4geRjK8" alt=""></td><td align="center">Axe Fling</td><td align="center">Showdown</td><td align="center">When winning a showdown, losing opponents take an additional 25% of the pot in damage which goes to you.</td></tr><tr><td align="center"><img src="/files/IOsLxRbHCfKkjub4VTRs" alt=""></td><td align="center">Battle Roar</td><td align="center">Preflop Ability phase and BB</td><td align="center">Force everyone still in the hand to put in 2 additional Big Blinds.</td></tr><tr><td align="center"><img src="/files/bm7Gm5DxZWvr76mw8rBj" alt=""></td><td align="center">Berserk</td><td align="center">Flop Ability Phase</td><td align="center">Pay 25% of the pot into the pot, then all opponents still in the hand must pay 15% of the pot into the pot.</td></tr><tr><td align="center"><img src="/files/Ym6ZVapSTPk78ynDzgrS" alt=""></td><td align="center">Cannibalize</td><td align="center">Preflop Ability Phase</td><td align="center">Kill all your Minions, 75% of their health goes to you.</td></tr><tr><td align="center"><img src="/files/3lyPIKPTtxGqhIZ63TF3" alt=""></td><td align="center">Chaaaarge</td><td align="center">Preflop and UTG</td><td align="center">Straddle for free, any opponent folding preflop gains the bleeding debuff for a cycle.</td></tr><tr><td align="center"><img src="/files/sodOzqusldkQdp4ctCc4" alt=""></td><td align="center">Cleave</td><td align="center">Preflop Ability Phase</td><td align="center">Force adjacent players still in hand to pay the last raise amount again into the pot.</td></tr><tr><td align="center"><img src="/files/nCHhO4UqrO79uxeUZKCn" alt=""></td><td align="center">Crush</td><td align="center">Flop Ability Phase</td><td align="center">Destroy target minion with less health than you. Heal for 60% of that minions health pool.</td></tr><tr><td align="center"><img src="/files/nPwHC9o2hE4r1LLCRktr" alt=""></td><td align="center">Drinking Buddies</td><td align="center">Showdown</td><td align="center">If an adjacent opponent wins this hand, leech 40% of the pot.</td></tr><tr><td align="center"><img src="/files/j3NRBgvo63BaKESUMVY4" alt=""></td><td align="center">Execute</td><td align="center">Triggered</td><td align="center">Winning showdown, eliminate target minion with less health than you. Gain 45% of its health.</td></tr><tr><td align="center"><img src="/files/LLT8nCFJ5w8uyx2VIYxu" alt=""></td><td align="center">Flesh Wound</td><td align="center">Preflop Ability Phase</td><td align="center">All opponents receive the bleeding debuff for 9 hands.</td></tr><tr><td align="center"><img src="/files/ZGcjLQ0VT7IqKjR6FYYe" alt=""></td><td align="center">Fully Armored</td><td align="center">Showdown</td><td align="center">When losing a showdown, heal for 35% of the pot. (Brittle)</td></tr><tr><td align="center"><img src="/files/TrpJXyPxBlXP5lBSB4ki" alt=""></td><td align="center">Golden Goblin Sapper</td><td align="center">Preflop Ability Phase</td><td align="center">End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, reactivate random non sapper exhausted ability.</td></tr><tr><td align="center"><img src="/files/SDTS7p8yjSMdtU7VtP4Z" alt=""></td><td align="center">Intimidating Shout</td><td align="center">Turn Ability Phase</td><td align="center">All opponents discard 1 random card, Thieves discard both.</td></tr><tr><td align="center"><img src="/files/ma7iTpDcWR0RzArLKIlJ" alt=""></td><td align="center">Isolate</td><td align="center">Preflop</td><td align="center">If only 1 raise ahead of you, raise pot and force original raiser to call and all other opponents to fold.</td></tr><tr><td align="center"><img src="/files/7zQaKmW3xngQvMUQrnQp" alt=""></td><td align="center">Lift Curse</td><td align="center">Flop &#x26; River Ability Phase</td><td align="center">Remove all debuffs from yourself, apply 1 randomly to all players for 6 hands and base damage.</td></tr><tr><td align="center"><img src="/files/OdAT0GrtONorf48okcbH" alt=""></td><td align="center">Live or Die</td><td align="center">Showdown</td><td align="center">Receive an additional 40% of the pot in health when winning showdown all in.</td></tr><tr><td align="center"><img src="/files/MEkwpaCWTxfNxsOq0DuA" alt=""></td><td align="center">Mercenary Contract</td><td align="center">Flop Ability Phase</td><td align="center">If you raised in this hand previously, win 45% of the pot if you lose.</td></tr><tr><td align="center"><img src="/files/O8MXxNC6qB1Ik6ebYIJH" alt=""></td><td align="center">Might makes Right</td><td align="center">Preflop Ability Phase</td><td align="center">Take control of the button for 3 hands. Gain 40% extra health from pots won during this time.</td></tr><tr><td align="center"><img src="/files/HRF5QVm6CCDI1zt7aWxb" alt=""></td><td align="center">Minion Brawl</td><td align="center">Preflop and UTG</td><td align="center">Make a min raise and force all minions at the table to call. Minions not all in fold.</td></tr><tr><td align="center"><img src="/files/UUczU4CAmGz9xisSed9L" alt=""></td><td align="center">Mortal Blow</td><td align="center">Preflop Ability Phase</td><td align="center">Any minion with less than 50% of your health postflop that doesn’t win, is eliminated. 50% of their health goes to you.</td></tr><tr><td align="center"><img src="/files/4bw7U2bGwk7YiygHMwZz" alt=""></td><td align="center">Revenge</td><td align="center">Showdown</td><td align="center">When losing a showdown, winning player takes 35% of the pot in damage and gets heavy bleeding for 6 hands.</td></tr><tr><td align="center"><img src="/files/6hcjU4NP4JgCDhmyylds" alt=""></td><td align="center">Severed Limb</td><td align="center">Preflop and UTG</td><td align="center">Chop off your arm and swing it dealing 7% damage that cannot be blocked to everyone and heal for that amount.</td></tr><tr><td align="center"><img src="/files/b7s1M8crYdqumy56JU29" alt=""></td><td align="center">Shield Bash</td><td align="center">Showdown</td><td align="center">When winning a showdown, deal 25% of the pot in damage to target losing opponent.</td></tr><tr><td align="center"><img src="/files/H5Z3ZaEkkSSZ4qA87Bdg" alt=""></td><td align="center">Shield Slam</td><td align="center">Preflop and UTG</td><td align="center">Make a Minimum raise for free and block all further raises for the rest of the hand.</td></tr><tr><td align="center"><img src="/files/jMDRlyJWlVqApyxe7qkq" alt=""></td><td align="center">Strongarm</td><td align="center">Preflop Ability Phase</td><td align="center">Instantly win the pot if it is less than or equal to six big blinds if no one is all in.</td></tr><tr><td align="center"><img src="/files/ED1l8PGXIOYlt6oWL7iW" alt=""></td><td align="center">Threat of Violence</td><td align="center">Preflop Ability Phase</td><td align="center">Force all players still in the hand to put 3 big blinds into the pot.</td></tr><tr><td align="center"><img src="/files/PiiEALXGmDPfAewmS9Bp" alt=""></td><td align="center">Warpath</td><td align="center">Triggered</td><td align="center">When on a win streak of 2 hands, receive an extra 50% of the pot in health for each hand continuing the win streak.</td></tr><tr><td align="center"><img src="/files/N2WvxO0bLys57QizQHmX" alt=""></td><td align="center">Whirlwind</td><td align="center">Preflop and UTG</td><td align="center">Raise 3x. All opponents call.</td></tr></tbody></table>


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