> For the complete documentation index, see [llms.txt](https://heroesofholdem.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heroesofholdem.gitbook.io/whitepaper/game/abilities/wizard-abilities.md).

# Wizard Abilities

<table><thead><tr><th width="116" align="center">Icon</th><th width="159" align="center">Ability Name</th><th width="185" align="center">When Playable</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center"><img src="/files/OVunVgP2cBUq4qazoqSM" alt=""></td><td align="center">Amnesia</td><td align="center">Preflop Ability Phase</td><td align="center">One random hole card is face down to you for the cycle. Receive 50% extra health from any pots won during this period.</td></tr><tr><td align="center"><img src="/files/VNZbMQw8beqtPOajlMAY" alt=""></td><td align="center">Arcane Medicine</td><td align="center">Showdown</td><td align="center">When losing a showdown, recover 60% of the pot in health. (Brittle)</td></tr><tr><td align="center"><img src="/files/cZrHmOr6zF7I3tJDTtT8" alt=""></td><td align="center">Astral Projection</td><td align="center">Preflop and UTG</td><td align="center">Leave your body, allowing you to automatically call any bets the entire hand without costing yourself health.</td></tr><tr><td align="center"><img src="/files/8SzI4ZpGIwZP6G53609s" alt=""></td><td align="center">Blind</td><td align="center">Post Flop and Turn Ability Phase</td><td align="center">Opponents do not have the middle flop card revealed to them for the next 8 hands.</td></tr><tr><td align="center"><img src="/files/QyHhlsbUarJV9hAaHzki" alt=""></td><td align="center">Clone</td><td align="center">Preflop Ability Phase</td><td align="center">Before the final table, create an exact copy of target non Dragon minion, including health pool to take an open seat at any table in the event under your control.</td></tr><tr><td align="center"><img src="/files/iaSUdHQrKFWNSDPdSaPZ" alt=""></td><td align="center">Counterspell</td><td align="center">Prevention Effect</td><td align="center">Negate the effect of any ability that causes damage to you or gives you a debuff.</td></tr><tr><td align="center"><img src="/files/YCAtAZir0XRJ9LtQwHYM" alt=""></td><td align="center">Darkness</td><td align="center">Flop Ability Phase</td><td align="center">Turn and River card are dealt face down to the board for all opponents for 3 hands.</td></tr><tr><td align="center"><img src="/files/zsNCEInrpSDVYsjTBBv5" alt=""></td><td align="center">Dispel Magic</td><td align="center">Flop and River Ability Phase</td><td align="center">Remove any debuffs on yourself and minions you control.</td></tr><tr><td align="center"><img src="/files/rLmLkC741bwfECxMEunF" alt=""></td><td align="center">Fireball</td><td align="center">Preflop Ability Phase</td><td align="center">Target opponent takes 30% of their health pool in damage and gains the Burning ongoing state until they win a pot.</td></tr><tr><td align="center"><img src="/files/IhQPq2GzfKDVeCz80sXH" alt=""></td><td align="center">Fiery Goblin Sapper</td><td align="center">Preflop Ability Phase</td><td align="center">End of hand, Sapper explodes dealing 20% of opponents health in damage. Winning the hand, opponents get Burning debuff for 6 hands.</td></tr><tr><td align="center"><img src="/files/B9zcxbwbddqSwAVh2emL" alt=""></td><td align="center">Foresight</td><td align="center">Flop Ability Phase</td><td align="center">The turn card will be revealed to you on the flop for the next 8 hands.</td></tr><tr><td align="center"><img src="/files/aHxvhuOzAsICYTjMJSn9" alt=""></td><td align="center">Identify</td><td align="center">Preflop Ability Phase</td><td align="center">A random hole card from each opponent is revealed to you for 4 hands.</td></tr><tr><td align="center"><img src="/files/AQ3HFkrBQsrBCAs3BqYH" alt=""></td><td align="center">Illusion</td><td align="center">River Ability Phase</td><td align="center">Replace the river card with the top card of the deck.</td></tr><tr><td align="center"><img src="/files/ge7I2RSkMput0qVY3bvz" alt=""></td><td align="center">Immolation</td><td align="center">Preflop Ability Phase</td><td align="center">All opponents at the table receive the burning state for 9 hands.</td></tr><tr><td align="center"><img src="/files/CYKTvHZwiHKtPGxRU50J" alt=""></td><td align="center">Mass Charm</td><td align="center">Preflop and River Ability Phase</td><td align="center">For 9 hands, you receive leech for any pots won by minions at your table instead of the minions owner.</td></tr><tr><td align="center"><img src="/files/Q0AHVNNq9YjuED9QLujv" alt=""></td><td align="center">Mass Transmutation</td><td align="center">Turn Ability Phase</td><td align="center">All players at the table discard 1 hole card at random, and draw a replacement.</td></tr><tr><td align="center"><img src="/files/P6fjAG1LCd8PcAUjmJTs" alt=""></td><td align="center">Obfuscate</td><td align="center">Preflop</td><td align="center">Put 5% of your current health into the pot. Flop and Turn are dealt face down to opponents, and revealed the following street.</td></tr><tr><td align="center"><img src="/files/axCMEtgKb5Jv4upF4zhP" alt=""></td><td align="center">Planar Curse</td><td align="center">Preflop Ability Phase</td><td align="center">All opponents have one random hole card unrevealed to them for the next 4 hands.</td></tr><tr><td align="center"><img src="/files/cljGXha8vQM53QABi8qi" alt=""></td><td align="center">Pyrotechnics</td><td align="center">Triggered</td><td align="center">Make a pot sized raise. Any player calling receives the burning state until they win a hand.</td></tr><tr><td align="center"><img src="/files/w6UvSbdU1Gr8BV56UW75" alt=""></td><td align="center">Ray of Frost</td><td align="center">Preflop Ability Phase</td><td align="center">Opponents at your table give you all their leech from their Minions for 8 hands.</td></tr><tr><td align="center"><img src="/files/3XyotWoVUtkDPZgqD6Pz" alt=""></td><td align="center">Sleep</td><td align="center">Preflop Ability Phase</td><td align="center">All minions controlled by opponents sit out for the 6 hands and gain burning state.</td></tr><tr><td align="center"><img src="/files/P71vg36IyOJ1PxC9cJpl" alt=""></td><td align="center">Temporal displacement</td><td align="center">Flop Ability Phase</td><td align="center">You and all bets you have made so far are removed from the hand. Next hand your previous bets are added to the starting pot.</td></tr><tr><td align="center"><img src="/files/NnbuPJ1s49ZI94g2ceVV" alt=""></td><td align="center">Time Warp</td><td align="center">Flop Ability Phase</td><td align="center">If you have previously folded you may re-enter the hand by paying all missed bets. Deactivated if cards are turned up.</td></tr><tr><td align="center"><img src="/files/lzDFhX9AW6qG3ctYkr9y" alt=""></td><td align="center">Transmute Self</td><td align="center">Turn and River Ability Phase</td><td align="center">Discard your hole cards. Draw two new hole cards.</td></tr><tr><td align="center"><img src="/files/PrN4BNaxSr7GdA0n1UTL" alt=""></td><td align="center">Trial by Fire</td><td align="center">Flop Ability Phase</td><td align="center">Opponents choose to either show both hole cards or get the Burning debuff for 8 hands.</td></tr><tr><td align="center"><img src="/files/9H9SWsKuPhgXBzvVlOPH" alt=""></td><td align="center">Visually Impaired</td><td align="center">Preflop</td><td align="center">The Middle flop card, and the Turn Card are not revealed to all opponents for 5 hands.</td></tr><tr><td align="center"><img src="/files/vCL5ULXhuGeuVFsLC6d7" alt=""></td><td align="center">Wheel of Fortune</td><td align="center">Flop Ability Phase</td><td align="center">Reactive two random exhausted abilities. (Brittle)</td></tr><tr><td align="center"><img src="/files/t8dROJlzCuUjwGoamCQh" alt=""></td><td align="center">Wildfire</td><td align="center">Preflop Ability Phase</td><td align="center">Target gains burning debuff for 9 hands, players adjacent to them also catch fire for 6 hands.</td></tr></tbody></table>
