Necromancer Abilities
Icon | Ability Name | When Playable | Description |
---|---|---|---|
Animate Dead | Automatic | Revive the first minion you control that is eliminated with 100% of Average Health stack. | |
Blight | Preflop Ability Phase | Flip a Coin. If it's heads, all opponents take 15% of their health pool in damage. If the result is tails, all minions at your table take 30% of their health in damage. | |
Blood Oath | Preflop Ability Phase | Minions you control gain health equal to 30% of your current health pool as well as 5% leech bonus. | |
Cursed Button | Preflop Ability Phase | For the next two cycles, whenever a player who possesses the button wins a hand, you leech 25% of that pot. | |
Curse Goblin Sapper | Preflop Ability Phase | End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, opponents get Hex debuff for 6 hands. | |
Deal with the Devil | Flop Ability Phase | Lose 30% of your health to regain 1 ability of your choice. | |
Death Toll | Preflop and UTG | All opponents who lose the current hands showdown take an additional 10% of the pot in damage. The total damage is added to the next hand's preflop pot. | |
Desecration | Preflop Ability Phase | Target player has a random non Dragon minion under their control eliminated. If that player is a Cleric they take 20% of that Minions health pool in damage. | |
Exorcism | Flop Ability Phase | Target opponent sits out for 3 hands and gains the Hexed debuff for 6 hands. Duration of effect cannot be increased or decreased. Disabled heads up. | |
Family Heirlooms | River Ability Phase | Take 10% of the current pot in damage adding it to the pot, if an ability from an opponent caused you to discard hole cards this turn, discard your new cards and replace them with your old ones. | |
Feed an Army | Preflop Ability Phase | For the next 12 hands, subtract your hero's leech percentage from any pots you win and divide it evenly among all minions you control. | |
Feign Death | Showdown | Shelter for 9 hands, 3 at the final table. Cannot use when heads up. | |
Flayed Skin | Flop and Turn Ability Phase | All opponents debuffs have their duration and effect doubled. | |
Hex Minions | Preflop Ability Phase | All minions at your table gain the hexed debuff for 12 hands. | |
March of the Undead | Preflop Ability Phase | Any opponent in the event that loses a showdown to a minion you control in the next two cycles, gains the hexed debuff for 12 hands. | |
Mass Hex | Preflop Ability Phase | All opponents gain the hexed debuff for the next cycle. | |
Murksight | Flop Ability Phase | Opponents choose to either show both hole cards or get the Hex debuff for 8 hands. | |
New Recruit | Automatic | If you control 5 or less minions at the start of event, create an additional Lich minion under your control. | |
Omen | Flop Ability Phase | The target player gains the hexed debuff. In case of a showdown loss, they take an additional 25% of the pot in health damage. This can result in elimination. | |
Poison Nova | Preflop and UTG | Straddle for free, any opponent folding preflop gains the poison debuff for 6 hands. | |
Possession | Elimination | When eliminated, take the place of the minion under your control with the highest health pool. | |
Remove Curse | Flop and River Ability Phase | Remove any debuffs you and your minions have. | |
Replenish | Showdown | Distribute a pot you win evenly to all minions you control. | |
Soul Stealer | Ability Phase | Kill all your Minions, 45% of their health goes to you. | |
Time of Madness | River | Burn the board and replace all 5 cards with new ones. | |
Time of Uncertainty | Flop | All players discard their hole cards and draw two new ones. | |
Vampiric Touch | Preflop and Flop Ability Phase | Target opponent takes 20% health pool damage, you leech half of that. | |
Vivify | Preflop Ability Phase | Take 20% of your health pool in damage. Divide x3 that amount evenly among all minions you control. |
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