> For the complete documentation index, see [llms.txt](https://heroesofholdem.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://heroesofholdem.gitbook.io/whitepaper/game/abilities/thief-abilities.md).

# Thief Abilities

<table><thead><tr><th width="104" align="center">Icon</th><th width="139" align="center">Ability Name</th><th width="178" align="center">When Playable</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/1RyeNKnOdaOoTv9l0eAE/T14.png" alt=""></td><td align="center">Alibi</td><td align="center">Showdown</td><td align="center">Heal for 50% of a pot you lose at showdown. Redirect that damage to the nearest minion to you clockwise.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FFGtZjvQqkbHJOzM2RC6F%2FArcane%20Pilfer.png?alt=media&amp;token=44042790-c9bc-4b2a-b4e8-816b3af45edb" alt=""></td><td align="center">Arcane Plunder</td><td align="center">Preflop or River Ability Phase</td><td align="center">Steal any sheltering buffs, whatever duration is left add an additional 2 hands and double the healing bonus.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/Ao9V2Uqom1BaMoYsAfUk/T6.png" alt=""></td><td align="center">Backstab</td><td align="center">Triggered</td><td align="center">All opponents losing showdown to you take an addition 20% of the pot in damage. If Hide was played the previous hand, that damage is 50%.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/FywiCDAtehcQpVEr3pNX/T11.png" alt=""></td><td align="center">Charisma</td><td align="center">Triggered Phase</td><td align="center">Make a raise, all players are prevented from raising the rest of the hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/lQVgzJyhaaYNRnHKquIA/T17.png" alt=""></td><td align="center">Coercion</td><td align="center">Heads Up and Raise</td><td align="center">Heads up, when raised, reraise pot and force opponent to call. End all betting for the remainder of the hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/sMonzPsLo5RDV2SBUppc/T2.png" alt=""></td><td align="center">Cutpurse</td><td align="center">Preflop and UTG</td><td align="center">Call the big blind, force all players to call. Steal 50% of the pot. </td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/AzqQNvpnw9Nkia4BCrQU/T3.png" alt=""></td><td align="center">Evade Traps</td><td align="center">Ability Phase</td><td align="center">Remove all debuffs from yourself.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/QiY5SUm6OureLSkT0ygT/T21.png" alt=""></td><td align="center">Eye Poke</td><td align="center">Flop Ability Phase</td><td align="center">Reveal a random hole card of yours to the table for the next 6 hands. If you win the hand, receive an extra 60% of the pot in health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/kZJ4Lno2piIJLZiru14a/T16.png" alt=""></td><td align="center">Fools Gold</td><td align="center">Triggered</td><td align="center">Call a non all in bet without losing health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/3QCqZKW2XVJ5tWEqBLf1/T1.png" alt=""></td><td align="center">Gaffle</td><td align="center">River Ability Phase</td><td align="center">When heads up with a non Dragon minion, steal the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/tNgCitHJzrY0wxqxXu15/T22.png" alt=""></td><td align="center">Gamble</td><td align="center">Flop Ability Phase</td><td align="center">Pay 25% of the current pot into the pot, discard your hole cards and draw two new cards.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/G3iOB7kevsEduMWKW4Hd/T4.png" alt=""></td><td align="center">Guild Dues</td><td align="center">Triggered</td><td align="center">Call any raise when not heads up. Health cost is divided and paid by opponents at 20% each. All folded players get their cards back.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/xkRuiZg9kKfw6OMT1pFt/T13.png" alt=""></td><td align="center">Hide</td><td align="center">Triggered</td><td align="center">When folding, all health you have put into the pot is removed from the hand and entered into the starting pot for next hand.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FJgRD3UjkBOp86chEl9ld%2Flarceny.png?alt=media&amp;token=c5aa2ad8-121a-47d3-bad6-229f72c5aa9c" alt=""></td><td align="center">Larceny</td><td align="center">Flop Ability Phase</td><td align="center">Steal a random equipment from target opponent you don’t already own.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/84OD5US867t5PXoZNROg/T18.png" alt=""></td><td align="center">Pilfer</td><td align="center">Showdown Loss</td><td align="center">If you lose showdown heads up, steal 25% of the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/SmxdtdBeyG28hfPiCnbR/T15.png" alt=""></td><td align="center">Poisoned Blade</td><td align="center">Triggered</td><td align="center">Target opponent that folded to your raise gains the poisoned debuff for a cycle.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/aVtLhaeK2NhR7OEWriSG/T7.png" alt=""></td><td align="center">Quick Escape</td><td align="center">Folding</td><td align="center">When folding, take your last bet back from the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/1Is8ib2kEU7rffEAWvSh/T10.png" alt=""></td><td align="center">Reflexes</td><td align="center">Triggered</td><td align="center">Prevent any damage caused by an opponent's ability.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/7RUInAmV5i1948GYFdRS/T12.png" alt=""></td><td align="center">Skip the Line</td><td align="center">Activated</td><td align="center">Take possession of the button at the start of the next hand. It remains in your possession until you lose a hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/9LHHQazdPEQRxyMbEuTL/T5.png" alt=""></td><td align="center">Sleight of Hand</td><td align="center">Flop Ability Phase</td><td align="center">Target opponent takes 20% of their health pool in damage, You gain an equal amount.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/T8UwhsMMmtiG2eKRYK9F/T19.png" alt=""></td><td align="center">Street Cred</td><td align="center">Triggered</td><td align="center">Raise the 2x the big blind for the price of a call. Cannot be used if someone is all in.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/XNtqjPX7BcrJ9m95wa19/T23.png" alt=""></td><td align="center">This things stuck</td><td align="center">Preflop and Button Ability Phase</td><td align="center">Keep possession of the button for the next cycle, 3 hands if at the final table.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/ik9OExKfJku1B87fTkub/T9.png" alt=""></td><td align="center">Threaten</td><td align="center">River Ability Phase</td><td align="center">Target opponent takes 100% of their total bets this hand back from the pot and then folds. Also gains the Bleed debuff for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/FayqCk9fs1LmQeIr4mYb/FT1%20(1).png" alt=""></td><td align="center">Thuggery</td><td align="center">Showdown</td><td align="center">When losing a showdown heads up with a non Dragon minion, steal the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/pM81TXCzo6cAbE9TGSLI/T20.png" alt=""></td><td align="center">Toxic Bait</td><td align="center">UTG</td><td align="center">When UTG, any player calling your bet this street receives the poisoned debuff for a cycle.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FwAwcdfsRlRpXdULGDP5F%2FD_14.png?alt=media&amp;token=ca91272b-9fe4-4e12-823d-8717c016b2ee" alt=""></td><td align="center">Venom Spray</td><td align="center">Flop and River Ability Phase</td><td align="center">Opponent’s gain the poisoned debuff for 6 hands.</td></tr></tbody></table>
