Thief Abilities
Last updated
Last updated
Icon | Ability Name | When Playable | Description |
---|---|---|---|
Alibi
Showdown
Heal for 50% of a pot you lose at showdown. Redirect that damage to the nearest minion to you clockwise.
Arcane Plunder
Preflop or River Ability Phase
Steal any sheltering buffs, whatever duration is left add an additional 2 hands and double the healing bonus.
Backstab
Triggered
All opponents losing showdown to you take an addition 20% of the pot in damage. If Hide was played the previous hand, that damage is 50%.
Charisma
Triggered Phase
Make a raise, all players are prevented from raising the rest of the hand.
Coercion
Heads Up and Raise
Heads up, when raised, reraise pot and force opponent to call. End all betting for the remainder of the hand.
Cutpurse
Preflop and UTG
Call the big blind, force all players to call. Steal 50% of the pot. (All in protection)
Evade Traps
Ability Phase
Remove all debuffs from yourself.
Eye Poke
Flop Ability Phase
Reveal a random hole card of yours to the table for the next 6 hands. If you win the hand, receive an extra 30% of the pot in health.
Fools Gold
Triggered
Call a non all in bet without losing health.
Gaffle
River Ability Phase
When heads up with a non Dragon minion, steal the pot.
Gamble
Flop Ability Phase
Pay 25% of the current pot into the pot, discard your hole cards and draw two new cards.
Guild Dues
Triggered
Call any raise when not heads up. Health cost is divided and paid by opponents at 20% each. All folded players get their cards back.
Hide
Triggered
When folding, all health you have put into the pot is removed from the hand and entered into the starting pot for next hand.
Pilfer
Showdown Loss
If you lose showdown heads up, steal 25% of the pot.
Poisoned Blade
Triggered
Target opponent that folded to your raise gains the poisoned debuff for a cycle.
Quick Escape
Folding
When folding, take your last bet back from the pot.
Reflexes
Triggered
Prevent any damage caused by an opponent's ability.
Skip the Line
Activated
Take possession of the button at the start of the next hand. It remains in your possession until you lose a hand.
Sleight of Hand
Flop Ability Phase
Target opponent takes 20% of their health pool in damage, You gain an equal amount.
Street Cred
Triggered
Raise the 3x the big blind for the price of a call. Cannot be used if someone is all in.
This things stuck
Preflop and Button Ability Phase
Keep possession of the button for the next cycle, 3 hands if at the final table.
Threaten
River Ability Phase
Target opponent takes 100% of their total bets this hand back from the pot and then folds. Also gains the Bleed debuff for 6 hands.
Thuggery
Showdown
When losing a showdown heads up with a non Dragon minion, steal the pot.
Toxic Bait
UTG
When UTG, any player calling your bet this street receives the poisoned debuff for a cycle.
Venom Spray
Flop and River Ability Phase
Opponent’s gain the poisoned debuff for 6 hands.