Equipment List
Bolstered: Multiply the % chance of activation by the amount of opponent's at the table.
Last updated
Bolstered: Multiply the % chance of activation by the amount of opponent's at the table.
Last updated
Icon | Equipment | Description |
---|---|---|
Ankh Necklace
20% chance to collect 12% of any pot you go to the flop in.
Antidote Potion
Bolstered: When you possess the button, 10% chance to remove all debuffs on you and all minions you control.
Base Defense
Bolstered: 7% chance when you are in the Big Blind no one can raise Preflop.
Blackjack
Winning at showdown with AT, AJ, AQ or AK gives you a 60% chance to reactivate a previously used random ability.
Blindfold
13% of hands your hole cards are face down. Win an extra 100% of the pot in health.
Broadsword
Eliminating a Minion at showdown gives you a 50% chance to spawn an Imp with 40% Avg chip stack. Takes that seat.
Buckler
15% Chance for a free straddle.
Caltrops
Opponents beating you in a Showdown gain the bleeding debuff for a cycle. Deactivated with 2 players left. Doesn't stack.
Collection Plate
12% chance all players pay an additional ante directly to you preflop.
Crystal Ball
7% chance preflop to reveal all hole cards of opponents. Only visible to you.
Cursed Pentagram
Opponents beating you at Showdown gain the hex debuff for 3 hands. Deactivated heads up. Doesn't stack.
Dagger
+10% Pickpocket.
Demonic Gauntlet
Hex everyone for 1 hand, but nothing can extend it or increase the damage. This does not stack.
Dragon Skull
When all-in, breath fire causing the burning debuff to anyone who folds, until they win a hand. Deactivated when heads up. Does not stack.
Dragon Tooth Talisman
Knocking out a human gives you a 60% chance to reactivate a random ability.
Energy Shield
50% chance to absorb any direct damage or debuffs that come from equipment.
Eye of Foresight
30% chance to see the first card of the flop, pre-flop.
Family Heirlooms
If an ability from an opponent caused you to discard hole cards this turn, you have the choice to keep the new cards or discard and return old cards.
Fishing Pole
20% chance per hand to heal minions you control for 12% of average health pools.
Gorgon Leash
If you have 5 or less minions at start of event, create a Gorgon under your control as well.
Great Axe
20% extra health earned in a showdown win vs minions, 10% vs players.
Great Hammer
Deal 20% of pots won in showdown in health damage to minions losing showdown. 10% vs players.
Healing Potion
One Time use : When ending a hand under 25% of starting health pool, recover 25% of average health pools.
Jeweler's Loupe
Steal 8% of the pot if there's at least 2 diamonds on the flop.
Kite Shield
Bolstered: 11% chance for a free small blind.
Lockpicks
12% chance to steal all antes preflop.
Longbow
Bolstered: 4% chance when possessing button to deal 10% of your health pool in damage to all opponents.
Lucky Dice
Winning with 7-2 hole cards gives 250% the pot in health before showdown or 1000% after showdown.
Marked Cards
60% chance preflop to see the flop if you have a pocket pair.
Midas Crown
Winning showdowns with a Straight or better wins an extra 40% of the pot in health.
Necronomicon
+40% starting health for all your minions.
Phoenix Ashes
When ending a hand with 0 health, heal for 60% of an average health pool, however you lose all your equipment.
Platemail Breastplate
+30% Starting Health, +5% for each additional Platemail.
Platemail Gauntlets
+25% Starting Health.
Platemail Helm
+25% Starting Health.
Platemail Leggings
+25% Starting Health.
Prayer Beads
Heal 8% of an average health pool if there's at least 2 hearts on the flop.
Quicksilver Mirror
25% chance any debuff applied to you from an ability controlled by another player, is also applied that that abilities controller instead.
Raven's Eye Amulet
35% chance the Turn card is revealed to you after the flop.
Ring of Regeneration
Gain 5% of average health pools when you possess the button, deactivated when heads up. 6% chance to remove all debuffs.
Round of Drinks
15% chance to win 15% of any pot won by the player to your immediate left and right. Disabled when heads up.
Short Bow
35% chance when you have the button to, deal 10% of your health pool damage to the player with the highest health.
Silken Gloves
+20% Starting health and -1 duration to any debuffs on you.
Silken Hat
+10% Starting health and -3 duration to any debuffs on you.
Silken Pants
+15% Starting health and -2 duration to any debuffs on you.
Silken Robe
+5% Starting health and -4 duration to debuffs on you.
Sleep Potion
One time use : When ending a hand under 30% of the average health pool, shelter and gain healing buff for a 5 hands, 3 at the final table. Cannot be used when heads up.
Smoke Bomb
One time use: Ending a hand with 0 health, instead of being eliminated pick pocket 5%-20% of the pot.
Spellbook
Bolstered: When you possess the button, 3% chance to reactivate a random ability you have used already this event.
Spiked Collar
+10% of the total pots you win are distributed to your minions.
Spyglass
13% chance to reveal a hole card of all opponents during preflop. Only visible to you.
Stables
+3 added to your Minion points.
Staff of Domination
+10% leech and +25% starting health to all minions you control.
Sticky Gloves
Bolstered: 6% chance when you are on the button, you keep it again next hand.
Studded Leather Cap
+10% Starting health and +3 duration to all debuffs you inflict.
Studded Leather Chest
+20% Starting health and +1 duration, +1 duration for each additional Studded.
Studded Leather Gauntlets
+5% Starting health and +4 duration to all debuffs you inflict.
Studded Leather Leggings
15% Starting health and +2 duration to all debuffs you inflict.
Tent
When you possess the button, minions you control gain 12% of average health pools at the start of their next hand. Deactivated when heads up
Torch
40% chance to have the River revealed to you on the Turn.
Tower Shield
Bolstered: 8% Chance for a free big blind.
Vial of Poison
+4 duration to any Debuffs you inflict.
Wand of Decay
One time use : When winning a showdown against a minion, destroy that minion and absorb 100% of its health pool.
War Axe
Damage all players 6% of an average health pool if there's at least 2 clubs on the flop.
War Drums
Bolstered: 6% chance when you have the button no one but you can use abilities this turn.
Whetstone
+1% effect added to Debuffs you inflict.