Druid Abilities

Icon
Ability Name
When Playable
Description
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Barkskin
Triggered
When losing at showdown, heal 50% of the pot lost in health.
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Bear Form
Preflop and UTG
Raise the big blind 200% without costing yourself health.
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Bountiful Feast
Preflop Ability Phase
Leech 25% of each minion you controls health pool.
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Cat Form
Preflop Ability Phase
For the remainder of the hand, any bet made by you costs opponent's 150% of the bet to call.
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Confusion
Flop Ability Phase
Target opponent's next betting action is randomly selected from Check, Call, Minimum Raise or Fold.
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Cycle of Life
Triggered
If you eliminate a minion, revive a minion you control that was previously eliminated with with 75% of average health pools.
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Domestication
Preflop Ability Phase
Gain control of target non Dragon minion with less health than you.
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Forest Dwellers
Preflop Ability Phase
All minions you control gain the Healing Buff for a cycle.
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Forrest Blessing
Preflop Ability Phase
All minions under your control are healed for 25% of your health pool.
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Guided Arrow
Preflop Ability Phase
Target opponent takes 10% of their health pool in damage and gains the poison debuff.
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Hibernate
Flop Ability Phase
Shelter for 6 hands, 3 at the final table. Cannot use when heads up.
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Hidden Den
Flop Ability Phase
Remove 25% of your health pool for the remainder of the hand. Regain it after showdown.
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Nature Affinity
Automatic
At the start of event, all minions you control gain +15% starting health and +5% minion leech.
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Noxious Goblin Sapper
Preflop Ability Phase
End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, opponents get Poison debuff for 6 hands.
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Predator's Roar
Flop Ability Phase
Minions that are not all in fold their hands.
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Reconstruct
Ability Phase
Destroy the Turn card and replace it with the next card in the deck.
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Regrowth
Flop Ability Phase
Reactivate target exhausted ability.
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Rekindle the Spark
Flop and Turn Ability Phase
If you have previously folded you may re-enter the hand by paying all missed bets. Deactivated if cards are turned up.
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Robust Immunity
Flop and River Ability Phase
Remove all debuffs from yourself and minions you control.
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Soulbound
Preflop Ability Phase
Bind your fate to another player. For 6 hands, any health they lose or gain is mirrored to you not counting leech. Can cause elimination.
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Stone Shaper
River Ability Phase
Destroy the River card and replace it with the next card in the deck.
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The Path is Clear
Flop Ability Phase
Sit out betting for the rest of the hand while still being eligible to win the entire pot.
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Thorns
Triggered
If you lost at showdown, winning opponent takes 50% of the pot in health damage.
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Venom Spray
Flop and River Ability Phase
Opponent's gain the poisoned debuff for a cycle.