# Cleric Abilities

<table><thead><tr><th width="106" align="center">Icon</th><th width="136" align="center">Ability Name</th><th width="179" align="center">When Playable</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/U0OaZZohm5MPU0zXxZl7/C_16.png" alt=""></td><td align="center">Angelic Ally</td><td align="center">Automatic</td><td align="center">If you have 5 or fewer minions at the start of the event, create an additional Angel minion under your control. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/PLbvWi5i21TMt48lbpkK/C_25.png" alt=""></td><td align="center">Answered Prayers</td><td align="center">Flop Ability Phase</td><td align="center">Reactivate one targeted exhausted ability. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/V61jy1SQz4lzUDKfQ1qm/C_06.png" alt=""></td><td align="center">Avoid Traps</td><td align="center">Prevention Effect</td><td align="center">Cancel the effect of any trap that you trigger.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/XtXN3VWCmeq56cMTyUbq/C22.png" alt=""></td><td align="center">Bestow</td><td align="center">Preflop Ability Phase</td><td align="center">Target opponent gets the button at the start of the next hand. Until you next have the button, any pots they win, you receive an equal amount of health.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FMYMndRKhc2WKzrwqzlQB%2FC_01%20(1).png?alt=media&#x26;token=4fac1e70-7a4b-43bc-95ee-d1eb4a2350a8" alt=""></td><td align="center">Bless</td><td align="center">Preflop Ability Phase</td><td align="center">Minions you control gain 40% of your Health Pool.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FM2xq1mEa78nE8xinmnen%2Fcel.png?alt=media&#x26;token=df90401c-3e11-49f5-9c92-cb25323949dc" alt=""></td><td align="center">Celestial Cards</td><td align="center">Flop Ability Phase</td><td align="center">Get 2 new hole cards that are either Diamonds or Hearts.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/x4KYrNCfkcH3rYZjhmlv/C_07.png" alt=""></td><td align="center">Charm</td><td align="center">Preflop Ability Phase</td><td align="center">Gain control of target non Dragon minion with less health than you for the remainder of the event.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/xJKJ40SBRivxlIxBEDMF/C_08.png" alt=""></td><td align="center">Cure Ailments</td><td align="center">Flop and River Ability Phase</td><td align="center">Remove all debuffs attached to you and apply 1 randomly to the players to your left and right for 4 hands and base damage.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/BqHVf02HCGXp0jiGWqKa/C_02.png" alt=""></td><td align="center">Decompose</td><td align="center">Ability Phase</td><td align="center">Opposing minions at your table take 20% of their health pool in damage, you gain 50% that health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/YWkTcjc1IEJ0aDmSJPOC/C_14.png" alt=""></td><td align="center">Dispel Evil</td><td align="center">Preflop Ability Phase</td><td align="center">Prevent all opponents at the table from playing abilities for the next 6 hands, if they are a necromancer extend to 9 hands.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FFr4krUzGA6rnHv1pifhk%2FDivine%20Reclamation.png?alt=media&#x26;token=e9f129cd-dc24-4f04-aaab-8cedf761b409" alt=""></td><td align="center">Divine Reclamation</td><td align="center">Preflop Ability Phase</td><td align="center">Steal any sheltering buffs, whatever duration is left add an additional 2 hands and double the healing bonus.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/Z1iMwXetUFhlY3TUCRPU/F2E2.png" alt=""></td><td align="center">Eye for an Eye</td><td align="center">Preflop Ability Phase</td><td align="center">Reveal target opponents and your own hole cards for the duration of the hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/NzE8w741tYyDEgZnGqUA/C_15.png" alt=""></td><td align="center">Hallowed Halls</td><td align="center">Flop Ability Phase</td><td align="center">For the next 9 hands, you and your minions win an additional 50% health from pots won.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/wwAs0DJG636rea7cezUD/C_0.png" alt=""></td><td align="center">Heal the Congregation</td><td align="center">Preflop Ability Phase</td><td align="center">All minions you control gain 40% of average health pools.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/ad99s5QDRMnxC5iCuh6B/5.png" alt=""></td><td align="center">Holy Goblin Sapper</td><td align="center">Preflop Ability Phase</td><td align="center">End of hand, Goblin Explodes dealing 50% of your health pool to all opposing minions at the table. Winning hand heals all minions you control for 50% of your health pool each.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/EwNVxU4GAtz5C3HhBYxI/C_03.png" alt=""></td><td align="center">Holy Shield</td><td align="center">Showdown</td><td align="center">Regain 75% of health lost in a hand after losing a showdown. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/q5Kxms3eOt8cYhbRtBoP/C_20.png" alt=""></td><td align="center">Inquisition</td><td align="center">Flop Ability Phase</td><td align="center">Opponents choose to either put 20% of their health into the pot or reveal both of their hole cards.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/FT8lOmWs4soF6RcyCvpF/C_12.png" alt=""></td><td align="center">Lost in Prayer</td><td align="center">Flop and River Ability Phase</td><td align="center">Shelter for 5 hands, 3 at the final table. <strong>Cannot use when heads up. (Brittle)</strong></td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/4CTsGCtwpT6pscIFG1cZ/C21.png" alt=""></td><td align="center">Purgatory</td><td align="center">Turn Ability Phase</td><td align="center">If no player is all in, pay 10% of the current pot into pot. The hand ends immediately without showdown. The entire pot is added to the starting pot of the next hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/p434xZ8V7jvbexodCflg/C_18.png" alt=""></td><td align="center">Ray of Light</td><td align="center">Preflop Ability Phase</td><td align="center">One random hole card from each opponent becomes visible to the caster only for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/rJzx4IFoDDNbu1ojCmbR/C_19.png" alt=""></td><td align="center">Resurrection</td><td align="center">Prevention Effect</td><td align="center">When the first minion you control is eliminated, revive it with 100% of average health pool automatically. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/l53Umevdsotnplg7zYAR/C_05.png" alt=""></td><td align="center">Sanctuary</td><td align="center">Prevention Effect</td><td align="center">Prevent all damage from an ability that targets you, gain the amount of health prevented in this manner.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/reyuHjEWX2qyso2jWIgP/C_09.png" alt=""></td><td align="center">Silence</td><td align="center">Postflop and UTG</td><td align="center">Force all players to check current street.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/fHni81zSX5dBbR3PjrF7/C_13.png" alt=""></td><td align="center">Smite</td><td align="center">Flop and Turn Ability Phase</td><td align="center">Force all Minions not all in to fold and surrender 30% of their health to you.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/4LKMGOvoBSbvMj1B5qfz/C_04.png" alt=""></td><td align="center">Tithe</td><td align="center">Preflop and UTG</td><td align="center">Force all players to call the big blind, gain an amount of health equal to 30% of the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/faulUjnLy3QcllMcpp2K/C23.png" alt=""></td><td align="center">Tower Defense</td><td align="center">Preflop and Big Blind</td><td align="center">Call any non all In raise without using your health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/dcSEh3GklCvaz5yCbZBI/C_11.png" alt=""></td><td align="center">Virtue</td><td align="center">Preflop Ability Phase</td><td align="center">Minions you control have health won in pots doubled for the next 12 hands.</td></tr></tbody></table>
