Cleric Abilities
Icon | Ability Name | When Playable | Description |
---|---|---|---|
Angelic Ally | Automatic | If you have 5 or fewer minions at the start of the event, create an additional Angel minion under your control. | |
Answered Prayers | Flop Ability Phase | Reactivate one random exhausted ability. | |
Avoid Traps | Prevention Effect | Cancel the effect of any trap that you trigger. | |
Bestow | Preflop Ability Phase | Target opponent gets the button at the start of the next hand. Until you next have the button, any pots they win, you receive an equal amount of health. | |
Bless | Preflop Ability Phase | Minions you control gain 35% of your Health Pool. | |
Charm | Preflop Ability Phase | Gain control of target non Dragon minion with less health than you for the remainder of the event. | |
Cure Ailments | Flop and River Ability Phase | Remove all debuffs attached to you. | |
Decompose | Ability Phase | Opposing minions at your table take 20% of their health pool in damage. | |
Dispel Evil | Preflop Ability Phase | Prevent all opponents at the table from playing abilities for the next 6 hands, if they are a necromancer extend to 9 hands. | |
Dispel Magic | Ability Phase | Remove any debuffs on yourself and minions you control. | |
Eye for an Eye | Preflop Ability Phase | Reveal target opponents and your own hole cards for the duration of the hand. | |
Hallowed Halls | Flop Ability Phase | For the next 12 hands, you and your minions win an additional 50% health from pots won. | |
Heal the Congregation | Preflop Ability Phase | All minions you control gain 35% of average health pools. | |
Holy Goblin Sapper | Preflop Ability Phase | End of hand, Goblin Explodes dealing 50% of your health pool to all opposing minions at the table. Winning hand heals all minions you control for 40% of your health pool each. | |
Holy Shield | Showdown | Regain 100% of health lost in a hand after losing a showdown. | |
Inquisition | Flop Ability Phase | Opponents choose to either put 20% of their health into the pot or reveal both of their hole cards. | |
Lost in Prayer | Flop and River Ability Phase | Shelter for 6 hands, 3 at the final table. Cannot use when heads up. | |
Purgatory | Turn Ability Phase | If no player is all in, pay 10% of the current pot into pot. The hand ends immediately without showdown. The entire pot is added to the starting pot of the next hand. | |
Ray of Light | Preflop Ability Phase | One random hole card from each opponent becomes visible to the caster only. | |
Recall | Ability Phase | Reenter a hand with the same cards you have previously folded by paying all missed bets since folding. | |
Resurrection | Prevention Effect | When the first minion you control is eliminated, revive it with 75% of average health pool automatically. | |
Sanctuary | Prevention Effect | Prevent all damage from an ability that targets you, gain the amount of health prevented in this manner. | |
Silence | Postflop and UTG | Force all players to check current street. | |
Smite | Flop and Turn Ability Phase | Force a minion that is not all in to fold. | |
Tithe | Preflop and UTG | Force all players to call the big blind, gain an amount of health equal to the pot. | |
Tower Defense | Preflop and Big Blind | Call any raise without using your health. | |
Virtue | Preflop Ability Phase | Minions you control have health won in pots doubled for the next 12 hands. |
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