# Ranger Abilities

<table><thead><tr><th width="103" align="center">Icon</th><th width="189" align="center">Ability Name</th><th width="146" align="center">When Playable</th><th align="center">Description</th></tr></thead><tbody><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/ILtl6vQngnaCZj9UP2CE/R_15.png" alt=""></td><td align="center">Anchor Trap</td><td align="center">Trap</td><td align="center">When heads up, 3x raise your opponent, they are forced to call.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/8wSX7cIUtrmoCXVzb6DH/R_01.png" alt=""></td><td align="center">Animal Companion</td><td align="center">Automatic</td><td align="center">If you control 5 or less minions at the start of the event, create a bear minion under your control. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/UxDWH6MznAyn3hh0aqea/R21.png" alt=""></td><td align="center">Bait</td><td align="center">Preflop Ability Phase</td><td align="center">The next hand, player two spaces to your right gains the button. Anyone who raises your big blind and does not win the hand takes damage equal to the final pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/aIvCWMjFcOIqQhH5B8N2/R_03.png" alt=""></td><td align="center">Bleed</td><td align="center">Preflop Ability Phase</td><td align="center">Target opponent receives the bleeding debuff for 12 hands, everyone else gets the bleeding debuff for 4 hands.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2Fdsr5vYxegmSgu1Ucsx0w%2FR32.png?alt=media&#x26;token=bed24709-8856-4884-ba21-86e39465aa94" alt=""></td><td align="center">Blood Offering</td><td align="center">Flop Ability Phase</td><td align="center">Opponents choose to either show both hole cards or get the Heavy Bleeding debuff for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/6oFjQh8uXxD1k954v5pE/R_10.png" alt=""></td><td align="center">Bloody Arrow</td><td align="center">Triggered</td><td align="center">Make a raise, any opponent that does not fold receives the bleeding debuff for 12 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/123sROixYKUd4Fl0fC71/2.png" alt=""></td><td align="center">Bloody Goblin Sapper</td><td align="center">Preflop Ability Phase</td><td align="center">End of hand, Sapper explodes dealing 10% of opponents health in damage. Winning the hand, opponents get Bleeding debuff for 8 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/yVEomqFRZifIMp6dt98y/R_16.png" alt=""></td><td align="center">Decoy Trap</td><td align="center">Trap</td><td align="center">If you lose a showdown, heal for 75% of your bets in the hand. (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/bswptNlOOPA2ToM3TBMT/R_08.png" alt=""></td><td align="center">Feign Injury</td><td align="center">Flop Ability Phase</td><td align="center">Half of your health pool is exiled for the remainder of the hand.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2F18UDCL9bRT4tTtycA5r2%2FFickle%20Nature.png?alt=media&#x26;token=8693b0bb-c233-4829-9d5e-183747f47d0a" alt=""></td><td align="center">Fickle Nature</td><td align="center">River Ability Phase</td><td align="center">Steal any sheltering buffs, whatever duration is left add an additional 2 hands and double the healing bonus.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/lmd0jJiNELGuDGm7wePb/R_13.png" alt=""></td><td align="center">Find Shelter</td><td align="center">Flop Ability Phase</td><td align="center">Shelter for 6 hands, 3 at the final table. <strong>Cannot use when heads up.</strong> (Brittle)</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/CZ9j0H4viarT3Bz0SAP7/R22.png" alt=""></td><td align="center">Guerilla Tactics</td><td align="center">Post Flop Ability Phase</td><td align="center">Pay 10% of the pot into the pot. Fold your hand. All money you invested in the pot to this point is removed from the pot and added to the following hands pot preflop. If you win this pot, you win 200%.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/xPkeBfowDEx3yTwdyGo4/R24.png" alt=""></td><td align="center">Hemorrhage</td><td align="center">Preflop Ability Phase</td><td align="center">Target player and the players to the left and right get the bleeding debuff for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/vqh655JEZcoyW30seRf7/R_12.png" alt=""></td><td align="center">Herbal Remedies</td><td align="center">Flop and River Ability Phase</td><td align="center">Remove any debuffs on your Hero.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/KRssE1XaCH2r8JxEVJkd/R_02.png" alt=""></td><td align="center">Marked Prey</td><td align="center">Flop Ability Phase</td><td align="center">Target opponent gains the Omen debuff (additional 25% showdown loss) for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/mRButEQ8HYIu29lP8ySt/mud%20trap.png" alt=""></td><td align="center">Mud Trap</td><td align="center">Flop Ability Phase</td><td align="center">If you have previously folded you may re-enter the hand by paying 25% of the entire pot. Deactivated if cards are turned up.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/oTU53sYOo4Lp26zz56a1/R_00.png" alt=""></td><td align="center">Natural Recovery</td><td align="center">Showdown</td><td align="center">Receive 200% of the pot when winning heads up with a minion.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/NrxVVz8uTMp1Ved68YM5/R_14.png" alt=""></td><td align="center">Pitfall Trap</td><td align="center">Trap</td><td align="center">All opponents who call your raise take 35% of the pot in health damage.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/vviVaWrTk3Wk1o1z5bZM/plague.png" alt=""></td><td align="center">Plague</td><td align="center">Flop Ability Phase</td><td align="center">Target opponent who has debuffs on them, apply 1 randomly to everyone else at the table at 50% the duration and damage.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/ghklAaNLP7I0wxjWUdTW/R_11.png" alt=""></td><td align="center">Poaching</td><td align="center">Preflop Ability Phase</td><td align="center">Destroy Target Minion that has less than 50% of your health pool. Receive 1070% of their health pool.</td></tr><tr><td align="center"><img src="https://1412238785-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F3qEW4T8ToM3nXzVrlK61%2Fuploads%2FFxvZfL40ZYSA2bswfF9A%2Fpressure%20plate.png?alt=media&#x26;token=eb988c66-5b66-477b-aa8c-9bbbcfe69a71" alt=""></td><td align="center">Pressure Plate</td><td align="center">Preflop and UTG</td><td align="center">Straddle for free anyone folding you get 4% of their health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/lVTn5ahpmuoYBcQ1OWbd/R_25.png" alt=""></td><td align="center">Rain Arrows</td><td align="center">Preflop and UTG</td><td align="center">Straddle for free, any opponent folding preflop gains the bleeding debuff for a cycle.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/V2VJrwvb6WMZ32vSlKqq/R_07.png" alt=""></td><td align="center">Root</td><td align="center">Postflop and UTG</td><td align="center">Make a 400% bet and force the next player to call.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/pWvGFxA6j9PWfyTM2pj4/R_04.png" alt=""></td><td align="center">Scent of Blood</td><td align="center">Flop Ability Phase</td><td align="center">100% damage increase and duration increase to all active bleed debuffs at the table.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/9EfQpNO0XP4boNAzs9gg/shadow.png" alt=""></td><td align="center">Shadow Trap</td><td align="center">River Ability Phase</td><td align="center">Choose an opponent post flop still in the hand. If they don't win the hand then you can reactivate 1 ability of your choice.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/u1UVEmQeyEzR0nelCxn6/R_19.png" alt=""></td><td align="center">Smoke Trap</td><td align="center">Trap</td><td align="center">Fold to any bet and recover all health previously invested in the pot.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/QEcMYlviCm1fAxA73E2e/R_20.png" alt=""></td><td align="center">Spellslick Trap</td><td align="center">Trap</td><td align="center">The controller of any ability that damages you, receives 150% of that damage instead.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/nl7fpV5sc5HlR7UtfFAQ/R_09.png" alt=""></td><td align="center">Stun Shot</td><td align="center">Triggered</td><td align="center">Call up to a 3x bet for free and prevent opponents from raising for the rest of the hand.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/UF8S3LdnIY9tXVYPC7bK/R_26.png" alt=""></td><td align="center">Tiger Form</td><td align="center">Preflop and UTG</td><td align="center">Raise the Big Blind 200% without costing yourself health.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/xdUHdNVcXDZeWAavwMek/R_27.png" alt=""></td><td align="center">Venom Arrow</td><td align="center">Preflop and River Ability Phase</td><td align="center">Target opponent takes 20% of their health pool in damage and gains the poison debuff for 6 hands.</td></tr><tr><td align="center"><img src="https://content.gitbook.com/content/3qEW4T8ToM3nXzVrlK61/blobs/6wuuCwFEjSAVw0JYmFNm/R_06.png" alt=""></td><td align="center">Veterinary Skill</td><td align="center">Activated</td><td align="center">Minions you control gain the Healing buff for 12 hands.</td></tr></tbody></table>
